[Mesa-dev] [PATCH] texgetimage: consolidate 1D array handling code.

Dave Airlie airlied at gmail.com
Tue Nov 10 18:34:32 PST 2015


From: Dave Airlie <airlied at redhat.com>

This should fix the getteximage-depth test that currently asserts.

I was hitting problem with virgl as well in this area.

This moves the 1D array handling code to a single place.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/mesa/main/texgetimage.c | 24 +++++++++---------------
 1 file changed, 9 insertions(+), 15 deletions(-)

diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 945890a..200d1ca 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -88,12 +88,6 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
       return;
    }
 
-   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
-      depth = height;
-      height = 1;
-   }
-
-   assert(zoffset + depth <= texImage->Depth);
    for (img = 0; img < depth; img++) {
       GLubyte *srcMap;
       GLint srcRowStride;
@@ -141,7 +135,6 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
    assert(type == GL_UNSIGNED_INT_24_8 ||
           type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
 
-   assert(zoffset + depth <= texImage->Depth);
    for (img = 0; img < depth; img++) {
       GLubyte *srcMap;
       GLint rowstride;
@@ -233,7 +226,6 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
 {
    GLint img, row;
 
-   assert(zoffset + depth <= texImage->Depth);
    for (img = 0; img < depth; img++) {
       GLubyte *srcMap;
       GLint rowstride;
@@ -431,13 +423,6 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
    bool needsRebase;
    void *rgba = NULL;
 
-   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
-      depth = height;
-      height = 1;
-      zoffset = yoffset;
-      yoffset = 0;
-   }
-
    /* Depending on the base format involved we may need to apply a rebase
     * transform (for example: if we download to a Luminance format we want
     * G=0 and B=0).
@@ -737,6 +722,15 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx,
       pixels = ADD_POINTERS(buf, pixels);
    }
 
+   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
+      depth = height;
+      height = 1;
+      zoffset = yoffset;
+      yoffset = 0;
+      assert(zoffset + depth <= texImage->Height);
+   } else
+      assert(zoffset + depth <= texImage->Depth);
+
    if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
                       format, type, pixels, texImage)) {
       /* all done */
-- 
2.4.3



More information about the mesa-dev mailing list