[Mesa-dev] [PATCH] mesa: error out in indirect draw when vertex bindings mismatch

Samuel Iglesias Gonsálvez siglesias at igalia.com
Fri Nov 13 05:40:22 PST 2015



On 13/11/15 11:32, Tapani Pälli wrote:
> Patch adds additional mask for tracking which vertex buffer bindings
> are set. This array can be directly compared to which vertex arrays
> are enabled and should match when drawing.
> 
> Fixes following CTS tests:
> 
>    ES31-CTS.draw_indirect.negative-noVBO-arrays
>    ES31-CTS.draw_indirect.negative-noVBO-elements
> 
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  src/mesa/main/api_validate.c | 13 +++++++++++++
>  src/mesa/main/mtypes.h       |  3 +++
>  src/mesa/main/varray.c       |  5 +++++
>  3 files changed, 21 insertions(+)
> 
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index a490189..e82e89a 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -710,6 +710,19 @@ valid_draw_indirect(struct gl_context *ctx,
>        return GL_FALSE;
>     }
>  
> +   /* From OpenGL ES 3.1 spec. section 10.5:
> +    *     "An INVALID_OPERATION error is generated if zero is bound to
> +    *     VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
> +    *     vertex array."
> +    *
> +    * Here we check that vertex buffer bindings match with enabled
> +    * vertex arrays.
> +    */
> +   if (ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexBindingMask) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
> +      return GL_FALSE;
> +   }
> +
>     if (!_mesa_valid_prim_mode(ctx, mode, name))
>        return GL_FALSE;
>  
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 4efdf1e..6c6187f 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1419,6 +1419,9 @@ struct gl_vertex_array_object
>     /** Vertex buffer bindings */
>     struct gl_vertex_buffer_binding VertexBinding[VERT_ATTRIB_MAX];
>  
> +   /** Mask indicating which binding points are set. */
> +   GLbitfield64 VertexBindingMask;
> +
>     /** Mask of VERT_BIT_* values indicating which arrays are enabled */
>     GLbitfield64 _Enabled;
>  
> diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
> index 887d0c0..0a94c5a 100644
> --- a/src/mesa/main/varray.c
> +++ b/src/mesa/main/varray.c
> @@ -174,6 +174,11 @@ bind_vertex_buffer(struct gl_context *ctx,
>        binding->Offset = offset;
>        binding->Stride = stride;
>  
> +      if (vbo == ctx->Shared->NullBufferObj)
> +         vao->VertexBindingMask &= ~VERT_BIT(index);
> +      else
> +         vao->VertexBindingMask |= VERT_BIT(index);
> +

Should't it be VERT_BIT_GENERIC()?

Sam

>        vao->NewArrays |= binding->_BoundArrays;
>     }
>  }
> 


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