[Mesa-dev] [PATCH] mesa: error out in indirect draw when vertex bindings mismatch
Tapani Pälli
tapani.palli at intel.com
Fri Nov 13 07:55:49 PST 2015
On 11/13/2015 03:40 PM, Samuel Iglesias Gonsálvez wrote:
>
> On 13/11/15 11:32, Tapani Pälli wrote:
>> Patch adds additional mask for tracking which vertex buffer bindings
>> are set. This array can be directly compared to which vertex arrays
>> are enabled and should match when drawing.
>>
>> Fixes following CTS tests:
>>
>> ES31-CTS.draw_indirect.negative-noVBO-arrays
>> ES31-CTS.draw_indirect.negative-noVBO-elements
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> src/mesa/main/api_validate.c | 13 +++++++++++++
>> src/mesa/main/mtypes.h | 3 +++
>> src/mesa/main/varray.c | 5 +++++
>> 3 files changed, 21 insertions(+)
>>
>> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
>> index a490189..e82e89a 100644
>> --- a/src/mesa/main/api_validate.c
>> +++ b/src/mesa/main/api_validate.c
>> @@ -710,6 +710,19 @@ valid_draw_indirect(struct gl_context *ctx,
>> return GL_FALSE;
>> }
>>
>> + /* From OpenGL ES 3.1 spec. section 10.5:
>> + * "An INVALID_OPERATION error is generated if zero is bound to
>> + * VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
>> + * vertex array."
>> + *
>> + * Here we check that vertex buffer bindings match with enabled
>> + * vertex arrays.
>> + */
>> + if (ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexBindingMask) {
>> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
>> + return GL_FALSE;
>> + }
>> +
>> if (!_mesa_valid_prim_mode(ctx, mode, name))
>> return GL_FALSE;
>>
>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>> index 4efdf1e..6c6187f 100644
>> --- a/src/mesa/main/mtypes.h
>> +++ b/src/mesa/main/mtypes.h
>> @@ -1419,6 +1419,9 @@ struct gl_vertex_array_object
>> /** Vertex buffer bindings */
>> struct gl_vertex_buffer_binding VertexBinding[VERT_ATTRIB_MAX];
>>
>> + /** Mask indicating which binding points are set. */
>> + GLbitfield64 VertexBindingMask;
>> +
>> /** Mask of VERT_BIT_* values indicating which arrays are enabled */
>> GLbitfield64 _Enabled;
>>
>> diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
>> index 887d0c0..0a94c5a 100644
>> --- a/src/mesa/main/varray.c
>> +++ b/src/mesa/main/varray.c
>> @@ -174,6 +174,11 @@ bind_vertex_buffer(struct gl_context *ctx,
>> binding->Offset = offset;
>> binding->Stride = stride;
>>
>> + if (vbo == ctx->Shared->NullBufferObj)
>> + vao->VertexBindingMask &= ~VERT_BIT(index);
>> + else
>> + vao->VertexBindingMask |= VERT_BIT(index);
>> +
> Should't it be VERT_BIT_GENERIC()?
I used VERT_BIT because that is used when enabling vertex arrays and
this mask should match that one.
> Sam
>
>> vao->NewArrays |= binding->_BoundArrays;
>> }
>> }
>>
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