[Mesa-dev] Can't get OpenGL 3.x inside VMware Workstation 12 (Ubuntu guest)

Valera Rozuvan valera.rozuvan at gmail.com
Fri Nov 13 02:03:40 PST 2015


Hi Brian,

The updated instructions worked for me. Thank you = )

Regards,
Valera Rozuvan | http://valera.rozuvan.net/

Skype: valera.rozuvan
E-mail: valera.rozuvan at gmail.com
Phone: +38 (050) 837-29-73



On Wed, Nov 11, 2015 at 11:18 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 11 November 2015 at 19:51, Brian Paul <brianp at vmware.com> wrote:
>> On 11/11/2015 11:38 AM, Emil Velikov wrote:
>>>
>>> On 11 November 2015 at 18:25, Thomas Hellstrom <thellstrom at vmware.com>
>>> wrote:
>>>>
>>>> On 11/11/2015 07:07 PM, Brian Paul wrote:
>>>>>
>>>>> On 11/11/2015 10:44 AM, Emil Velikov wrote:
>>>>>>
>>>>>> On 11 November 2015 at 16:48, Brian Paul <brianp at vmware.com> wrote:
>>>>>>>
>>>>>>> On 11/11/2015 08:44 AM, Emil Velikov wrote:
>>>>>>
>>>>>>
>>>>>>>>
>>>>>>>> I have seen similar type of documents in the past, most of which
>>>>>>>> going
>>>>>>>> out of date very quickly due to distribution changes and/or others.
>>>>>>>> Wondering how you'll feel about "check your distro and add svga to
>>>>>>>> the
>>>>>>>> gallium-drivers array" style of instructions ?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> I'm afraid I don't quite understand what you're saying there.  Can you
>>>>>>> elaborate?
>>>>>>>
>>>>>>>
>>>>>> Rather than walking through the requirements, configure and make/make
>>>>>> install steps, just forward people to the distro specific wiki on "how
>>>>>> to build mesa/kernel" and explicitly mention the differences:
>>>>>> mesa:
>>>>>> - XA must be enabled: --enable-xa
>>>>>> - svga must be listed in the gallium drivers:
>>>>>> --with-gallium-drivers=svga...
>>>>>>
>>>>>> kernel:
>>>>>>    - Set DRM_VMWGFX
>>>>>>
>>>>>> others...
>>>>>
>>>>>
>>>>> I guess I've never seen those wikis.  I'd have to search for them, but
>>>>> I really don't have the time now.
>>>>>
>>>>> We actually have an in-house shell script that installs all the
>>>>> pre-req packages, pulls the git trees, builds and installs for a
>>>>> variety of guest OSes.  But it has some VMware-specific stuff that I'd
>>>>> have to trim out before making public.
>>>>>
>>>>>
>>>>>>
>>>>>> Related: does the upstream [1] vmwgfx module work well when combined
>>>>>> with upstream core drm across different versions ? Considering how
>>>>>> well Thomas is handling upstreaming shouldn't the module from the
>>>>>> kernel be recommended ?
>>>>>
>>>>>
>>>>> Either should be fine at this point but the build instructions cover
>>>>> the case of one having an older distro that may not have the
>>>>> GL3-enabled kernel module already.
>>>>>
>>>>
>>>> The upstream[1] vmwgfx module should work well with any linux kernel
>>>> dating back to 2.6.32 unless the distro has changed the kernel API from
>>>> the base version. It ships with builtin stripped drm and ttm to handle
>>>> compatibility issues, and is intended for people (mostly including
>>>> ourselves and our QA team) that want to try out new features without
>>>> installing a completely new kernel.
>>>>
>>> Ok seems that my point is too subtle, so I'll try from another angle.
>>>
>>> The wiki instructions say "nuke he vmwgfx.ko module" and implicitly
>>> "keep drm.ko". If we ignore the unlikely cases where either one and/or
>>> both is built-in, we can have a case where the new vmwgfx is build
>>> against core drm from the upstream, yet the downstream drm module
>>> is/gets loaded. As core drm often goes through various changes, you
>>> can see how bad things are likely to happen.
>>
>>
>> Well, the above-mentioned build script doesn't touch drm.ko and works on
>> about 14 different versions of Ubuntu, Mint, Fedora, RHEL, etc. so I don't
>> think we've ever seen that conflict.  But if someone's doing their own
>> kernel/graphics builds/installs, who knows.  If it comes up, we'll just have
>> to address it.
>>
> Ouch... I see what's happening here. You're not using any of the
> kernel core drm/ttm/foo - you're just static linking the local ones
> into vmwgfx.ko. This will explain why the lack of issues.
>
> Well played guys !
>
> Cheers,
> Emil


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