[Mesa-dev] [PATCH 00/11] i965/nir: Do texture rectangle lowering in NIR

Jason Ekstrand jason at jlekstrand.net
Sat Nov 14 08:01:27 PST 2015


On Thu, Nov 12, 2015 at 7:30 AM, Iago Toral <itoral at igalia.com> wrote:
> On Thu, 2015-11-12 at 16:23 +0100, Iago Toral wrote:
>> Patches 1-4 are,
>> Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
>>
>> Patch 5 seems to be missing.

If it helps to calm reviewer's minds, I ran patches 1-5 with this patch on top:

http://cgit.freedesktop.org/~jekstrand/mesa/commit/?h=wip/nir-clone

Zero regressions in piglit, dEQP, and the CTS.

> Oh never mind, I've just seen your reply to the thread pointing to the
> repository.
>
> Iago
>
>> Iago
>>
>> On Wed, 2015-11-11 at 17:23 -0800, Jason Ekstrand wrote:
>> > On older hardware (Iron Lake and below), we can't support texture rectangle
>> > natively.  Sandy Bridge through Haswell can support it but don't support
>> > the GL_CLAMP wrap mode natively.  It isn't until Broadwell that GL_CLAMP is
>> > supported together with GL_TEXTURE_RECTANGLE in hardware.  In the cases
>> > where it isn't supported, we have to fake it by dividing by the texture
>> > size.
>> >
>> > Previously, we had a rescale_texcoord function added a uniform to hold the
>> > texture coordinate and used that to rescale/clamp the texture coordinates.
>> > For a while now, nir_lower_tex has been able to lower texture rectangle to
>> > a textureSize and a regular texture2D operation.  This series makes i965
>> > use the nir_lower_tex path instead.  Incidentally, this fixes texture
>> > rectangle support in vertex and geometry shaders on Haswell and below.
>> > (The backend lowering was only ever done in the FS backend.)
>> >
>> > Since this is the first time we're doing any sort of shader variants in
>> > NIR, the first several passes add the infastructure to do so.  Two of these
>> > patches are from Ken, two are from Rob, and one (nir_clone itself) is my
>> > rendition but heavily based on what Rob did only with less hashing.
>> >
>> > Jason Ekstrand (7):
>> >   nir: support to clone shaders
>> >   i965/nir: Split shader optimization and lowering into three satages
>> >   i965: Move postprocess_nir to codegen time
>> >   nir/lower_tex: Report progress
>> >   nir/lower_tex: Set the dest_type for txs instructions
>> >   i965/fs: Don't allow SINT32 as a return type for resinfo
>> >   i965: Use nir_lower_tex for texture coordinate lowering
>> >
>> > Kenneth Graunke (2):
>> >   i965/nir: Add OPT() and OPT_V() macros for invoking NIR passes.
>> >   i965/nir: Validate that NIR passes call nir_metadata_preserve().
>> >
>> > Rob Clark (2):
>> >   nir: remove nir_variable::max_ifc_array_access
>> >   nir: add array length field
>> >
>> >  src/glsl/Makefile.sources                         |   1 +
>> >  src/glsl/nir/glsl_to_nir.cpp                      |  14 +-
>> >  src/glsl/nir/nir.c                                |   8 +
>> >  src/glsl/nir/nir.h                                |  27 +-
>> >  src/glsl/nir/nir_clone.c                          | 671 ++++++++++++++++++++++
>> >  src/glsl/nir/nir_lower_tex.c                      |  20 +-
>> >  src/glsl/nir/nir_metadata.c                       |  36 ++
>> >  src/mesa/drivers/dri/i965/brw_fs.cpp              |  13 +-
>> >  src/mesa/drivers/dri/i965/brw_fs.h                |   3 -
>> >  src/mesa/drivers/dri/i965/brw_fs_generator.cpp    |  10 +-
>> >  src/mesa/drivers/dri/i965/brw_fs_nir.cpp          |   4 +-
>> >  src/mesa/drivers/dri/i965/brw_fs_visitor.cpp      | 125 ----
>> >  src/mesa/drivers/dri/i965/brw_nir.c               | 268 +++++----
>> >  src/mesa/drivers/dri/i965/brw_nir.h               |  15 +
>> >  src/mesa/drivers/dri/i965/brw_vec4.cpp            |   7 +-
>> >  src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp |   8 +-
>> >  16 files changed, 966 insertions(+), 264 deletions(-)
>> >  create mode 100644 src/glsl/nir/nir_clone.c
>> >
>>
>
>


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