[Mesa-dev] [PATCH 1/6] nir: reduce memory footprint of glsl_struct_field's precision
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Mon Nov 16 23:33:55 PST 2015
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
src/glsl/nir/glsl_types.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/nir/glsl_types.h b/src/glsl/nir/glsl_types.h
index d841a32..2d44059 100644
--- a/src/glsl/nir/glsl_types.h
+++ b/src/glsl/nir/glsl_types.h
@@ -837,7 +837,7 @@ struct glsl_struct_field {
/**
* Precision qualifier
*/
- unsigned precision;
+ unsigned precision:2;
/**
* Image qualifiers, applicable to buffer variables defined in shader
--
2.5.0
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