[Mesa-dev] [PATCH 2/6] glsl/nir: initialize precision field in glsl_struct_field constructor
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Mon Nov 16 23:33:56 PST 2015
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
src/glsl/nir/glsl_types.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glsl/nir/glsl_types.h b/src/glsl/nir/glsl_types.h
index 2d44059..d8a999a 100644
--- a/src/glsl/nir/glsl_types.h
+++ b/src/glsl/nir/glsl_types.h
@@ -851,7 +851,8 @@ struct glsl_struct_field {
glsl_struct_field(const struct glsl_type *_type, const char *_name)
: type(_type), name(_name), location(-1), interpolation(0), centroid(0),
- sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0)
+ sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
+ precision(GLSL_PRECISION_NONE)
{
/* empty */
}
--
2.5.0
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