[Mesa-dev] [PATCH] nir: Store the size of the TCS output patch in nir_shader_info.
Kenneth Graunke
kenneth at whitecape.org
Tue Nov 17 15:16:03 PST 2015
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/nir/glsl_to_nir.cpp | 4 ++++
src/glsl/nir/nir.h | 5 +++++
2 files changed, 9 insertions(+)
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 6d24341..c4b53f3 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -167,6 +167,10 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader_prog->TransformFeedback.NumVarying > 0;
switch (stage) {
+ case MESA_SHADER_TESS_CTRL:
+ shader->info.tcs.vertices_out = shader_prog->TessCtrl.VerticesOut;
+ break;
+
case MESA_SHADER_GEOMETRY:
shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn;
shader->info.gs.output_primitive = sh->Geom.OutputType;
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index beabcaf..46add22 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1544,6 +1544,11 @@ typedef struct nir_shader_info {
struct {
unsigned local_size[3];
} cs;
+
+ struct {
+ /** The number of vertices in the TCS output patch. */
+ unsigned vertices_out;
+ } tcs;
};
} nir_shader_info;
--
2.6.2
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