[Mesa-dev] [PATCH] nir: Store the size of the TCS output patch in nir_shader_info.
Jason Ekstrand
jason at jlekstrand.net
Tue Nov 17 15:55:57 PST 2015
Seems reasonable,
Reviewed-by: Jason Ekstrand <jason.ekstrand at inte.com>
On Tue, Nov 17, 2015 at 3:16 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/glsl/nir/glsl_to_nir.cpp | 4 ++++
> src/glsl/nir/nir.h | 5 +++++
> 2 files changed, 9 insertions(+)
>
> diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
> index 6d24341..c4b53f3 100644
> --- a/src/glsl/nir/glsl_to_nir.cpp
> +++ b/src/glsl/nir/glsl_to_nir.cpp
> @@ -167,6 +167,10 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
> shader_prog->TransformFeedback.NumVarying > 0;
>
> switch (stage) {
> + case MESA_SHADER_TESS_CTRL:
> + shader->info.tcs.vertices_out = shader_prog->TessCtrl.VerticesOut;
> + break;
> +
> case MESA_SHADER_GEOMETRY:
> shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn;
> shader->info.gs.output_primitive = sh->Geom.OutputType;
> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
> index beabcaf..46add22 100644
> --- a/src/glsl/nir/nir.h
> +++ b/src/glsl/nir/nir.h
> @@ -1544,6 +1544,11 @@ typedef struct nir_shader_info {
> struct {
> unsigned local_size[3];
> } cs;
> +
> + struct {
> + /** The number of vertices in the TCS output patch. */
> + unsigned vertices_out;
> + } tcs;
> };
> } nir_shader_info;
>
> --
> 2.6.2
>
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