[Mesa-dev] [PATCH 4/4] glsl: Fix off-by-one error in array size check assertion
Ian Romanick
idr at freedesktop.org
Wed Nov 18 09:44:34 PST 2015
From: Ian Romanick <ian.d.romanick at intel.com>
Apparently, this has been a bug since 2010 (c30f6e5d).
Also use ARRAY_SIZE instead of open coding it.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Kenneth Graunke <kenneth at whitecape.org>
Cc: mesa-stable at lists.freedesktop.org
---
src/glsl/ir.cpp | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 8b5ba71..80cbdbf 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1425,8 +1425,7 @@ static const char * const tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf
const char *ir_texture::opcode_string()
{
- assert((unsigned int) op <=
- sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]));
+ assert((unsigned int) op < ARRAY_SIZE(tex_opcode_strs));
return tex_opcode_strs[op];
}
--
2.1.0
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