[Mesa-dev] [PATCH 4/4] glsl: Fix off-by-one error in array size check assertion
Kenneth Graunke
kenneth at whitecape.org
Wed Nov 18 10:05:30 PST 2015
On Wednesday, November 18, 2015 09:44:34 AM Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Apparently, this has been a bug since 2010 (c30f6e5d).
>
> Also use ARRAY_SIZE instead of open coding it.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Kenneth Graunke <kenneth at whitecape.org>
> Cc: mesa-stable at lists.freedesktop.org
> ---
> src/glsl/ir.cpp | 3 +--
> 1 file changed, 1 insertion(+), 2 deletions(-)
>
> diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
> index 8b5ba71..80cbdbf 100644
> --- a/src/glsl/ir.cpp
> +++ b/src/glsl/ir.cpp
> @@ -1425,8 +1425,7 @@ static const char * const tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf
>
> const char *ir_texture::opcode_string()
> {
> - assert((unsigned int) op <=
> - sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]));
> + assert((unsigned int) op < ARRAY_SIZE(tex_opcode_strs));
> return tex_opcode_strs[op];
> }
>
>
Good catch!
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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