[Mesa-dev] [PATCH 2/2] nv50: allow using inline vertex data submit when gl_VertexID is used

Ilia Mirkin imirkin at alum.mit.edu
Thu Nov 19 09:02:09 PST 2015


On Thu, Nov 19, 2015 at 12:01 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> On 11/19/2015 05:54 PM, Ilia Mirkin wrote:
>>
>> This appears to all be correct. I assume you ran piglit on this and
>> tried a few (esp older) games? I don't know of any offhand that hit
>> the nv50_push logic, but I'd feel more at ease if you just tried a
>> couple.
>>
>
> Yes, I did a full piglit run, there are no regressions but I didn't test any
> games. Which ones do you want me to test ?

Just one or two that you have on-hand. Nothing in particular. But when
making changes I'm not 100% sure of, it's nice to double-check that
you didn't accidentally the whole thing.

  -ilia


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