[Mesa-dev] [PATCH 2/2] nv50: allow using inline vertex data submit when gl_VertexID is used

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Nov 19 09:03:31 PST 2015



On 11/19/2015 06:02 PM, Ilia Mirkin wrote:
> On Thu, Nov 19, 2015 at 12:01 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>> On 11/19/2015 05:54 PM, Ilia Mirkin wrote:
>>>
>>> This appears to all be correct. I assume you ran piglit on this and
>>> tried a few (esp older) games? I don't know of any offhand that hit
>>> the nv50_push logic, but I'd feel more at ease if you just tried a
>>> couple.
>>>
>>
>> Yes, I did a full piglit run, there are no regressions but I didn't test any
>> games. Which ones do you want me to test ?
>
> Just one or two that you have on-hand. Nothing in particular. But when
> making changes I'm not 100% sure of, it's nice to double-check that
> you didn't accidentally the whole thing.

Sure, I can test with xonotic-glx. I should ask for a steam account to 
have more games... I'm not a gamer, but this is going to be very useful. ;)

>
>    -ilia
>

-- 
-Samuel


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