[Mesa-dev] [PATCH 2/7] glsl: only call dead code pass when new inputs/outputs demoted
Timothy Arceri
t_arceri at yahoo.com.au
Sat Nov 21 00:02:01 PST 2015
From: Timothy Arceri <timothy.arceri at collabora.com>
This will help avoid eliminating inputs/outputs needed by SSOs.
Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
---
src/glsl/linker.cpp | 24 ++++++++++++++----------
1 file changed, 14 insertions(+), 10 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index eac2536..5ff433c 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -4327,13 +4327,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
do_dead_builtin_varyings(ctx, sh, NULL,
num_tfeedback_decls, tfeedback_decls);
- if (!prog->SeparateShader)
+ if (!prog->SeparateShader) {
demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
-
- /* Eliminate code that is now dead due to unused outputs being demoted.
- */
- while (do_dead_code(sh->ir, false))
- ;
+ /* Eliminate code that is now dead due to unused outputs being
+ * demoted.
+ */
+ while (do_dead_code(sh->ir, false))
+ ;
+ }
}
else if (first == MESA_SHADER_FRAGMENT) {
/* If the program only contains a fragment shader...
@@ -4350,11 +4351,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
0 /* num_tfeedback_decls */,
NULL /* tfeedback_decls */))
goto done;
- } else
+ } else {
demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
-
- while (do_dead_code(sh->ir, false))
- ;
+ /* Eliminate code that is now dead due to unused inputs being
+ * demoted.
+ */
+ while (do_dead_code(sh->ir, false))
+ ;
+ }
}
next = last;
--
2.4.3
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