[Mesa-dev] [PATCH 2/7] glsl: only call dead code pass when new inputs/outputs demoted
Juha-Pekka Heikkila
juhapekka.heikkila at gmail.com
Mon Nov 23 05:28:07 PST 2015
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
On 21.11.2015 10:02, Timothy Arceri wrote:
> From: Timothy Arceri <timothy.arceri at collabora.com>
>
> This will help avoid eliminating inputs/outputs needed by SSOs.
>
> Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
> ---
> src/glsl/linker.cpp | 24 ++++++++++++++----------
> 1 file changed, 14 insertions(+), 10 deletions(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index eac2536..5ff433c 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -4327,13 +4327,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
> do_dead_builtin_varyings(ctx, sh, NULL,
> num_tfeedback_decls, tfeedback_decls);
>
> - if (!prog->SeparateShader)
> + if (!prog->SeparateShader) {
> demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
> -
> - /* Eliminate code that is now dead due to unused outputs being demoted.
> - */
> - while (do_dead_code(sh->ir, false))
> - ;
> + /* Eliminate code that is now dead due to unused outputs being
> + * demoted.
> + */
> + while (do_dead_code(sh->ir, false))
> + ;
> + }
> }
> else if (first == MESA_SHADER_FRAGMENT) {
> /* If the program only contains a fragment shader...
> @@ -4350,11 +4351,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
> 0 /* num_tfeedback_decls */,
> NULL /* tfeedback_decls */))
> goto done;
> - } else
> + } else {
> demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
> -
> - while (do_dead_code(sh->ir, false))
> - ;
> + /* Eliminate code that is now dead due to unused inputs being
> + * demoted.
> + */
> + while (do_dead_code(sh->ir, false))
> + ;
> + }
> }
>
> next = last;
>
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