[Mesa-dev] [PATCH v3] mesa: error out in indirect draw when vertex bindings mismatch

Fredrik Höglund fredrik at kde.org
Tue Nov 24 22:21:15 PST 2015


On Tuesday 24 November 2015, Tapani Pälli wrote:
> Patch adds additional mask for tracking which vertex arrays have
> associated vertex buffer binding set. This array can be directly
> compared to which vertex arrays are enabled and should match when
> drawing.
> 
> Fixes following CTS tests:
> 
>    ES31-CTS.draw_indirect.negative-noVBO-arrays
>    ES31-CTS.draw_indirect.negative-noVBO-elements
> 
> v2: update mask in vertex_array_attrib_binding
> v3: rename mask and make it track _BoundArrays which matches what
>     was actually originally wanted (Fredrik Höglund)
> 
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  src/mesa/main/api_validate.c | 13 +++++++++++++
>  src/mesa/main/mtypes.h       |  3 +++
>  src/mesa/main/varray.c       | 10 ++++++++++
>  3 files changed, 26 insertions(+)
> 
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index a490189..c13c177 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -710,6 +710,19 @@ valid_draw_indirect(struct gl_context *ctx,
>        return GL_FALSE;
>     }
>  
> +   /* From OpenGL ES 3.1 spec. section 10.5:
> +    *     "An INVALID_OPERATION error is generated if zero is bound to
> +    *     VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
> +    *     vertex array."
> +    *
> +    * Here we check that for each enabled vertex array we have a vertex
> +    * buffer bound.
> +    */

This error is specific to OpenGL ES AFAICT, so you should probably also
check the API here.

> +   if (ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexAttribBufferMask) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
> +      return GL_FALSE;
> +   }
> +
>     if (!_mesa_valid_prim_mode(ctx, mode, name))
>        return GL_FALSE;
>  
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index d425571..242efe8 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1419,6 +1419,9 @@ struct gl_vertex_array_object
>     /** Vertex buffer bindings */
>     struct gl_vertex_buffer_binding VertexBinding[VERT_ATTRIB_MAX];
>  
> +   /** Mask indicating which vertex arrays have vertex buffer associated. */
> +   GLbitfield64 VertexAttribBufferMask;
> +
>     /** Mask of VERT_BIT_* values indicating which arrays are enabled */
>     GLbitfield64 _Enabled;
>  
> diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
> index 887d0c0..0cd8e33 100644
> --- a/src/mesa/main/varray.c
> +++ b/src/mesa/main/varray.c
> @@ -135,6 +135,11 @@ vertex_attrib_binding(struct gl_context *ctx,
>  {
>     struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex];
>  
> +   if (vao->VertexBinding[bindingIndex].BufferObj == ctx->Shared->NullBufferObj)

Make this if (!_mesa_is_bufferobj(...))

> +     vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex);
> +   else
> +     vao->VertexAttribBufferMask |= VERT_BIT(attribIndex);
> +
>     if (array->VertexBinding != bindingIndex) {
>        const GLbitfield64 array_bit = VERT_BIT(attribIndex);
>  
> @@ -174,6 +179,11 @@ bind_vertex_buffer(struct gl_context *ctx,
>        binding->Offset = offset;
>        binding->Stride = stride;
>  
> +      if (vbo == ctx->Shared->NullBufferObj)

And here as well.

With those nitpicks fixed, this patch is:

Reviewed-by: Fredrik Höglund <fredrik at kde.org>

> +         vao->VertexAttribBufferMask &= ~binding->_BoundArrays;
> +      else
> +         vao->VertexAttribBufferMask |= binding->_BoundArrays;
> +
>        vao->NewArrays |= binding->_BoundArrays;
>     }
>  }
> 



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