[Mesa-dev] [PATCH v3] mesa: error out in indirect draw when vertex bindings mismatch
Tapani Pälli
tapani.palli at intel.com
Wed Nov 25 04:59:11 PST 2015
On 11/25/2015 08:21 AM, Fredrik Höglund wrote:
> On Tuesday 24 November 2015, Tapani Pälli wrote:
>> Patch adds additional mask for tracking which vertex arrays have
>> associated vertex buffer binding set. This array can be directly
>> compared to which vertex arrays are enabled and should match when
>> drawing.
>>
>> Fixes following CTS tests:
>>
>> ES31-CTS.draw_indirect.negative-noVBO-arrays
>> ES31-CTS.draw_indirect.negative-noVBO-elements
>>
>> v2: update mask in vertex_array_attrib_binding
>> v3: rename mask and make it track _BoundArrays which matches what
>> was actually originally wanted (Fredrik Höglund)
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> src/mesa/main/api_validate.c | 13 +++++++++++++
>> src/mesa/main/mtypes.h | 3 +++
>> src/mesa/main/varray.c | 10 ++++++++++
>> 3 files changed, 26 insertions(+)
>>
>> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
>> index a490189..c13c177 100644
>> --- a/src/mesa/main/api_validate.c
>> +++ b/src/mesa/main/api_validate.c
>> @@ -710,6 +710,19 @@ valid_draw_indirect(struct gl_context *ctx,
>> return GL_FALSE;
>> }
>>
>> + /* From OpenGL ES 3.1 spec. section 10.5:
>> + * "An INVALID_OPERATION error is generated if zero is bound to
>> + * VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
>> + * vertex array."
>> + *
>> + * Here we check that for each enabled vertex array we have a vertex
>> + * buffer bound.
>> + */
> This error is specific to OpenGL ES AFAICT, so you should probably also
> check the API here.
Did not notice that before, good catch.
>> + if (ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexAttribBufferMask) {
>> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
>> + return GL_FALSE;
>> + }
>> +
>> if (!_mesa_valid_prim_mode(ctx, mode, name))
>> return GL_FALSE;
>>
>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>> index d425571..242efe8 100644
>> --- a/src/mesa/main/mtypes.h
>> +++ b/src/mesa/main/mtypes.h
>> @@ -1419,6 +1419,9 @@ struct gl_vertex_array_object
>> /** Vertex buffer bindings */
>> struct gl_vertex_buffer_binding VertexBinding[VERT_ATTRIB_MAX];
>>
>> + /** Mask indicating which vertex arrays have vertex buffer associated. */
>> + GLbitfield64 VertexAttribBufferMask;
>> +
>> /** Mask of VERT_BIT_* values indicating which arrays are enabled */
>> GLbitfield64 _Enabled;
>>
>> diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
>> index 887d0c0..0cd8e33 100644
>> --- a/src/mesa/main/varray.c
>> +++ b/src/mesa/main/varray.c
>> @@ -135,6 +135,11 @@ vertex_attrib_binding(struct gl_context *ctx,
>> {
>> struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex];
>>
>> + if (vao->VertexBinding[bindingIndex].BufferObj == ctx->Shared->NullBufferObj)
> Make this if (!_mesa_is_bufferobj(...))
>
>> + vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex);
>> + else
>> + vao->VertexAttribBufferMask |= VERT_BIT(attribIndex);
>> +
>> if (array->VertexBinding != bindingIndex) {
>> const GLbitfield64 array_bit = VERT_BIT(attribIndex);
>>
>> @@ -174,6 +179,11 @@ bind_vertex_buffer(struct gl_context *ctx,
>> binding->Offset = offset;
>> binding->Stride = stride;
>>
>> + if (vbo == ctx->Shared->NullBufferObj)
> And here as well.
>
> With those nitpicks fixed, this patch is:
>
> Reviewed-by: Fredrik Höglund <fredrik at kde.org>
Thanks!
>> + vao->VertexAttribBufferMask &= ~binding->_BoundArrays;
>> + else
>> + vao->VertexAttribBufferMask |= binding->_BoundArrays;
>> +
>> vao->NewArrays |= binding->_BoundArrays;
>> }
>> }
>>
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