[Mesa-dev] [PATCH] glsl: error out if non-constant indexing of SSBO arrays with GLSL ES
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Thu Oct 1 05:05:15 PDT 2015
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
On 01/10/15 13:54, Tapani Pälli wrote:
> Fixes Piglit compiler test:
> shader-storage-block-array-dynamic-indexing.frag
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/glsl/ast_array_index.cpp | 14 ++++++++------
> 1 file changed, 8 insertions(+), 6 deletions(-)
>
> diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp
> index dfb3107..5e8f49d 100644
> --- a/src/glsl/ast_array_index.cpp
> +++ b/src/glsl/ast_array_index.cpp
> @@ -231,15 +231,17 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
> _mesa_glsl_error(&loc, state, "unsized array index must be constant");
> }
> } else if (array->type->fields.array->is_interface()
> - && array->variable_referenced()->data.mode == ir_var_uniform
> + && (array->variable_referenced()->data.mode == ir_var_uniform ||
> + array->variable_referenced()->data.mode == ir_var_shader_storage)
> && !state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) {
> - /* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
> + /* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
> *
> - * "All indexes used to index a uniform block array must be
> - * constant integral expressions."
> + * "All indices used to index a uniform or shader storage block
> + * array must be constant integral expressions."
> */
> - _mesa_glsl_error(&loc, state,
> - "uniform block array index must be constant");
> + _mesa_glsl_error(&loc, state, "%s block array index must be constant",
> + array->variable_referenced()->data.mode
> + == ir_var_uniform ? "uniform" : "shader storage");
> } else {
> /* whole_variable_referenced can return NULL if the array is a
> * member of a structure. In this case it is safe to not update
>
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