[Mesa-dev] [PATCH 03/11] i965: Pull stage_prog_data.nr_params out of the NIR shader
Iago Toral
itoral at igalia.com
Thu Oct 1 07:52:34 PDT 2015
On Wed, 2015-09-30 at 18:41 -0700, Jason Ekstrand wrote:
> Previously, we had a bunch of code in each stage to figure out how many
> slots we needed in stage_prog_data.param. This code was mostly identical
> across the stages and had been copied and pasted around. Unfortunately,
> this meant that any time you did something special, you had to add code for
> it to each of these places. In particular, none of the stages took
> subroutines into account; they were working entirely by accident. By
> taking this data from the NIR shader, we know the exact number of entries
> we need and everything goes a bit smoother.
> ---
> src/mesa/drivers/dri/i965/brw_cs.c | 4 ++--
> src/mesa/drivers/dri/i965/brw_gs.c | 5 ++---
> src/mesa/drivers/dri/i965/brw_vs.c | 16 ++++------------
> src/mesa/drivers/dri/i965/brw_wm.c | 10 +++-------
> 4 files changed, 11 insertions(+), 24 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c
> index 02eeeda..24120fb 100644
> --- a/src/mesa/drivers/dri/i965/brw_cs.c
> +++ b/src/mesa/drivers/dri/i965/brw_cs.c
> @@ -30,6 +30,7 @@
> #include "intel_mipmap_tree.h"
> #include "brw_state.h"
> #include "intel_batchbuffer.h"
> +#include "glsl/nir/nir.h"
>
> static bool
> brw_codegen_cs_prog(struct brw_context *brw,
> @@ -55,8 +56,7 @@ brw_codegen_cs_prog(struct brw_context *brw,
> * prog_data associated with the compiled program, and which will be freed
> * by the state cache.
> */
> - int param_count = cs->base.num_uniform_components +
> - cs->base.NumImages * BRW_IMAGE_PARAM_SIZE;
> + int param_count = cp->program.Base.nir->num_uniforms;
>
> /* The backend also sometimes adds params for texture size. */
> param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
> diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
> index 61e7b2a..0cf7ec8 100644
> --- a/src/mesa/drivers/dri/i965/brw_gs.c
> +++ b/src/mesa/drivers/dri/i965/brw_gs.c
> @@ -32,6 +32,7 @@
> #include "brw_vec4_gs_visitor.h"
> #include "brw_state.h"
> #include "brw_ff_gs.h"
> +#include "glsl/nir/nir.h"
>
>
> bool
> @@ -60,9 +61,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
> * every uniform is a float which gets padded to the size of a vec4.
> */
> struct gl_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
> - int param_count = gs->num_uniform_components * 4;
> -
> - param_count += gs->NumImages * BRW_IMAGE_PARAM_SIZE;
> + int param_count = gp->program.Base.nir->num_uniforms * 4;
I think the vec4 nir backend does not handle image uniforms at the
moment, does it? At least I see that the FS backend has code
specifically for that in fs_visitor::nir_setup_uniform. Not sure if we
support images in geometry stages though, but the code you remove seems
to account for that...
> c.prog_data.base.base.param =
> rzalloc_array(NULL, const gl_constant_value *, param_count);
> diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
> index e1a0d9c..391411c 100644
> --- a/src/mesa/drivers/dri/i965/brw_vs.c
> +++ b/src/mesa/drivers/dri/i965/brw_vs.c
> @@ -109,18 +109,10 @@ brw_codegen_vs_prog(struct brw_context *brw,
> * prog_data associated with the compiled program, and which will be freed
> * by the state cache.
> */
> - int param_count;
> - if (vs) {
> - /* We add padding around uniform values below vec4 size, with the worst
> - * case being a float value that gets blown up to a vec4, so be
> - * conservative here.
> - */
> - param_count = vs->base.num_uniform_components * 4 +
> - vs->base.NumImages * BRW_IMAGE_PARAM_SIZE;
> - stage_prog_data->nr_image_params = vs->base.NumImages;
> - } else {
> - param_count = vp->program.Base.Parameters->NumParameters * 4;
> - }
> + int param_count = vp->program.Base.nir->num_uniforms;
> + if (!brw->intelScreen->compiler->scalar_vs)
> + param_count *= 4;
Same thing here.
Also, I guess this also means that for the scalar_vs cases we were
computing a larger param_count than we really should, right?
> /* vec4_visitor::setup_uniform_clipplane_values() also uploads user clip
> * planes as uniforms.
> */
> diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
> index cc97d6a..08f2416 100644
> --- a/src/mesa/drivers/dri/i965/brw_wm.c
> +++ b/src/mesa/drivers/dri/i965/brw_wm.c
> @@ -35,6 +35,7 @@
> #include "program/prog_parameter.h"
> #include "program/program.h"
> #include "intel_mipmap_tree.h"
> +#include "glsl/nir/nir.h"
>
> #include "util/ralloc.h"
>
> @@ -173,14 +174,9 @@ brw_codegen_wm_prog(struct brw_context *brw,
> * prog_data associated with the compiled program, and which will be freed
> * by the state cache.
> */
> - int param_count;
> - if (fs) {
> - param_count = fs->base.num_uniform_components +
> - fs->base.NumImages * BRW_IMAGE_PARAM_SIZE;
> + int param_count = fp->program.Base.nir->num_uniforms;
> + if (fs)
> prog_data.base.nr_image_params = fs->base.NumImages;
> - } else {
> - param_count = fp->program.Base.Parameters->NumParameters * 4;
> - }
> /* The backend also sometimes adds params for texture size. */
> param_count += 2 * ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
> prog_data.base.param =
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