[Mesa-dev] [PATCH 01/11] glsl/types: Make subroutine types have a single matrix column
Iago Toral
itoral at igalia.com
Thu Oct 1 07:53:01 PDT 2015
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
On Wed, 2015-09-30 at 18:41 -0700, Jason Ekstrand wrote:
> That way, if we do the usual thing of multiplying vector_elements by
> matrix_columns we get the actual number of components in the type as per
> component_slots().
>
> While we're at it, we also switch to using the actual C++ field
> initializers for vector_elements and matrix_columns.
> ---
> src/glsl/glsl_types.cpp | 3 +--
> 1 file changed, 1 insertion(+), 2 deletions(-)
>
> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
> index 8586b2e..25927f6 100644
> --- a/src/glsl/glsl_types.cpp
> +++ b/src/glsl/glsl_types.cpp
> @@ -172,7 +172,7 @@ glsl_type::glsl_type(const char *subroutine_name) :
> base_type(GLSL_TYPE_SUBROUTINE),
> sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
> sampler_type(0), interface_packing(0),
> - vector_elements(0), matrix_columns(0),
> + vector_elements(1), matrix_columns(1),
> length(0)
> {
> mtx_lock(&glsl_type::mutex);
> @@ -180,7 +180,6 @@ glsl_type::glsl_type(const char *subroutine_name) :
> init_ralloc_type_ctx();
> assert(subroutine_name != NULL);
> this->name = ralloc_strdup(this->mem_ctx, subroutine_name);
> - this->vector_elements = 1;
> mtx_unlock(&glsl_type::mutex);
> }
>
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