[Mesa-dev] [PATCH 3/6] glsl: Add is_unsized_array flag to gl_uniform_storage
Samuel Iglesias Gonsalvez
siglesias at igalia.com
Fri Oct 2 00:13:53 PDT 2015
---
src/glsl/ir_uniform.h | 5 +++++
src/glsl/link_uniforms.cpp | 2 ++
2 files changed, 7 insertions(+)
diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h
index 858a7da..6954759 100644
--- a/src/glsl/ir_uniform.h
+++ b/src/glsl/ir_uniform.h
@@ -199,6 +199,11 @@ struct gl_uniform_storage {
* This is a shader storage buffer variable, not an uniform.
*/
bool is_shader_storage;
+
+ /**
+ * Flag to indicate the variable is an unsized array
+ */
+ bool is_unsized_array;
};
#ifdef __cplusplus
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 47d49c8..c471d98 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -792,6 +792,8 @@ private:
this->uniforms[id].is_shader_storage =
current_var->is_in_shader_storage_block();
+ this->uniforms[id].is_unsized_array =
+ current_var->type->is_unsized_array();
if (this->ubo_block_index != -1) {
this->uniforms[id].block_index = this->ubo_block_index;
--
2.1.4
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