[Mesa-dev] [PATCH 6/6] glsl: fix matrix stride calculation for std430's row_major matrices with two columns

Samuel Iglesias Gonsalvez siglesias at igalia.com
Fri Oct 2 00:13:56 PDT 2015


It doesn't round up to vec4 size.

Fixes 15 dEQP tests:

dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat2
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat2
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat2
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat2x3
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat2x3
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat2x3
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat2x4
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat2x4
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat2x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat2
dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat2x3
dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat2x4
dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat2
dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat2x3
dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat2x4

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
 src/glsl/lower_ubo_reference.cpp | 9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)

diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 247620e..183435e 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -744,7 +744,14 @@ lower_ubo_reference_visitor::emit_access(bool is_write,
        * or 32 depending on the number of columns.
        */
       assert(matrix_columns <= 4);
-      unsigned matrix_stride = glsl_align(matrix_columns * N, 16);
+      unsigned matrix_stride = 0;
+      /* matrix stride for std430 mat2xY matrices are not rounded up to
+       * vec4 size.
+       */
+      if (packing == GLSL_INTERFACE_PACKING_STD430 && matrix_columns == 2)
+         matrix_stride = 2 * N;
+      else
+         matrix_stride = glsl_align(matrix_columns * N, 16);
 
       const glsl_type *deref_type = deref->type->base_type == GLSL_TYPE_FLOAT ?
          glsl_type::float_type : glsl_type::double_type;
-- 
2.1.4



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