[Mesa-dev] [PATCH 06/11] i965/shader: Pull setup_image_uniform_values out of backend_shader
Iago Toral
itoral at igalia.com
Fri Oct 2 01:29:32 PDT 2015
On Wed, 2015-09-30 at 18:41 -0700, Jason Ekstrand wrote:
> I tried to do this once before but Curro pointed out that having it in
> backend_shader meant it could use the setup_vec4_uniform_values helper
> which did different things in vec4 and fs. Now the setup_uniform_values
> function differs only by an assert in the two backends so there's no real
> good reason to be using it anymore.
> ---
> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 3 +-
> src/mesa/drivers/dri/i965/brw_shader.cpp | 52 +++++++++++++++++++++-----------
> src/mesa/drivers/dri/i965/brw_shader.h | 7 +++--
> 3 files changed, 42 insertions(+), 20 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index 7a965cd..d33e452 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -236,7 +236,8 @@ fs_visitor::nir_setup_uniform(nir_variable *var)
> }
>
> if (storage->type->is_image()) {
> - setup_image_uniform_values(index, storage);
> + brw_setup_image_uniform_values(stage, stage_prog_data,
> + index, storage);
> } else {
> unsigned slots = storage->type->component_slots();
> if (storage->array_elements)
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 72388ce..1d184a7 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -1419,32 +1419,50 @@ backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_
> /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
> }
>
> +static void
> +setup_vec4_uniform_value(const gl_constant_value **params,
> + const gl_constant_value *values,
> + unsigned n)
> +{
> + static const gl_constant_value zero = { 0 };
> +
> + for (unsigned i = 0; i < n; ++i)
> + params[i] = &values[i];
> +
> + for (unsigned i = n; i < 4; ++i)
> + params[i] = &zero;
> +}
I actually liked the version that received an offset into params better,
since that allows us to assert that we are not messing our writes to
params. Not a big deal though, so either way:
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
> void
> -backend_shader::setup_image_uniform_values(unsigned param_offset,
> - const gl_uniform_storage *storage)
> +brw_setup_image_uniform_values(gl_shader_stage stage,
> + struct brw_stage_prog_data *stage_prog_data,
> + unsigned param_start_index,
> + const gl_uniform_storage *storage)
> {
> - const unsigned stage = _mesa_program_enum_to_shader_stage(prog->Target);
> + const gl_constant_value **param =
> + &stage_prog_data->param[param_start_index];
>
> for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
> const unsigned image_idx = storage->image[stage].index + i;
> - const brw_image_param *param = &stage_prog_data->image_param[image_idx];
> + const brw_image_param *image_param =
> + &stage_prog_data->image_param[image_idx];
>
> /* Upload the brw_image_param structure. The order is expected to match
> * the BRW_IMAGE_PARAM_*_OFFSET defines.
> */
> - setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
> - (const gl_constant_value *)¶m->surface_idx, 1);
> - setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_OFFSET_OFFSET,
> - (const gl_constant_value *)param->offset, 2);
> - setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SIZE_OFFSET,
> - (const gl_constant_value *)param->size, 3);
> - setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_STRIDE_OFFSET,
> - (const gl_constant_value *)param->stride, 4);
> - setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_TILING_OFFSET,
> - (const gl_constant_value *)param->tiling, 3);
> - setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
> - (const gl_constant_value *)param->swizzling, 2);
> - param_offset += BRW_IMAGE_PARAM_SIZE;
> + setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
> + (const gl_constant_value *)&image_param->surface_idx, 1);
> + setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
> + (const gl_constant_value *)image_param->offset, 2);
> + setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
> + (const gl_constant_value *)image_param->size, 3);
> + setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
> + (const gl_constant_value *)image_param->stride, 4);
> + setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
> + (const gl_constant_value *)image_param->tiling, 3);
> + setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
> + (const gl_constant_value *)image_param->swizzling, 2);
> + param += BRW_IMAGE_PARAM_SIZE;
>
> brw_mark_surface_used(
> stage_prog_data,
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
> index ccccf4d..ee6afce 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.h
> +++ b/src/mesa/drivers/dri/i965/brw_shader.h
> @@ -273,12 +273,15 @@ public:
> virtual void setup_vec4_uniform_value(unsigned param_offset,
> const gl_constant_value *values,
> unsigned n) = 0;
> - void setup_image_uniform_values(unsigned param_offset,
> - const gl_uniform_storage *storage);
> };
>
> uint32_t brw_texture_offset(int *offsets, unsigned num_components);
>
> +void brw_setup_image_uniform_values(gl_shader_stage stage,
> + struct brw_stage_prog_data *stage_prog_data,
> + unsigned param_start_index,
> + const gl_uniform_storage *storage);
> +
> #endif /* __cplusplus */
>
> enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
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