[Mesa-dev] [PATCH 08/11] i965/vec4: Use the uniform count from nir_assign_var_locations

Iago Toral itoral at igalia.com
Fri Oct 2 02:09:44 PDT 2015


On Wed, 2015-09-30 at 18:41 -0700, Jason Ekstrand wrote:
> Previously, we were counting up uniforms as we set them up.  However, this
> count should be exactly identical to shader->num_uniforms provided by
> nir_assign_var_locations.  (If it's not, we're in trouble anyway because
> that means that locations don't match up.)  This matches what the fs
> backend is already doing.
> ---
>  src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 32 ++++++++++--------------------
>  1 file changed, 11 insertions(+), 21 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
> index b0abfc1..ee94e58 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
> @@ -134,7 +134,7 @@ vec4_visitor::nir_setup_inputs(nir_shader *shader)
>  void
>  vec4_visitor::nir_setup_uniforms(nir_shader *shader)
>  {
> -   uniforms = 0;
> +   uniforms = shader->num_uniforms;
>  
>     if (shader_prog) {
>        foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
> @@ -145,8 +145,7 @@ vec4_visitor::nir_setup_uniforms(nir_shader *shader)
>              continue;
>           }
>  
> -         assert(uniforms < uniform_array_size);
> -         uniform_size[uniforms] = type_size_vec4(var->type);
> +         uniform_size[var->data.driver_location] = type_size_vec4(var->type);
>  
>           if (strncmp(var->name, "gl_", 3) == 0)
>              nir_setup_builtin_uniform(var);
> @@ -161,8 +160,8 @@ vec4_visitor::nir_setup_uniforms(nir_shader *shader)
>        assert(shader->uniforms.length() == 1 &&
>               strcmp(var->name, "parameters") == 0);
>  
> -      assert(uniforms < uniform_array_size);
> -      uniform_size[uniforms] = type_size_vec4(var->type);
> +      assert(var->data.driver_location == 0);
> +      uniform_size[0] = type_size_vec4(var->type);
>  
>        struct gl_program_parameter_list *plist = prog->Parameters;
>        for (unsigned p = 0; p < plist->NumParameters; p++) {
> @@ -174,14 +173,12 @@ vec4_visitor::nir_setup_uniforms(nir_shader *shader)
>  
>           unsigned i;
>           for (i = 0; i < plist->Parameters[p].Size; i++) {
> -            stage_prog_data->param[uniforms * 4 + i] = &plist->ParameterValues[p][i];
> +            stage_prog_data->param[p * 4 + i] = &plist->ParameterValues[p][i];
>           }
>           for (; i < 4; i++) {
>              static const gl_constant_value zero = { 0.0 };
> -            stage_prog_data->param[uniforms * 4 + i] = &zero;
> +            stage_prog_data->param[p * 4 + i] = &zero;
>           }
> -
> -         uniforms++;
>        }
>     }
>  }
> @@ -197,6 +194,7 @@ vec4_visitor::nir_setup_uniform(nir_variable *var)
>      * order we'd walk the type, so walk the list of storage and find anything
>      * with our name, or the prefix of a component that starts with our name.
>      */
> +    unsigned index = var->data.driver_location * 4;

Maybe call this uniform_index for consistency with
nir_setup_builtin_uniform below.

Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

>      for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) {
>         struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u];
>  
> @@ -215,19 +213,14 @@ vec4_visitor::nir_setup_uniform(nir_variable *var)
>                                  storage->type->matrix_columns);
>  
>         for (unsigned s = 0; s < vector_count; s++) {
> -          assert(uniforms < uniform_array_size);
> -
>            int i;
>            for (i = 0; i < storage->type->vector_elements; i++) {
> -             stage_prog_data->param[uniforms * 4 + i] = components;
> -             components++;
> +             stage_prog_data->param[index++] = components++;
>            }
>            for (; i < 4; i++) {
>               static const gl_constant_value zero = { 0.0 };
> -             stage_prog_data->param[uniforms * 4 + i] = &zero;
> +             stage_prog_data->param[index++] = &zero;
>            }
> -
> -          uniforms++;
>         }
>      }
>  }
> @@ -238,6 +231,7 @@ vec4_visitor::nir_setup_builtin_uniform(nir_variable *var)
>     const nir_state_slot *const slots = var->state_slots;
>     assert(var->state_slots != NULL);
>  
> +   unsigned uniform_index = var->data.driver_location * 4;
>     for (unsigned int i = 0; i < var->num_state_slots; i++) {
>        /* This state reference has already been setup by ir_to_mesa,
>         * but we'll get the same index back here.  We can reference
> @@ -249,13 +243,9 @@ vec4_visitor::nir_setup_builtin_uniform(nir_variable *var)
>        gl_constant_value *values =
>           &prog->Parameters->ParameterValues[index][0];
>  
> -      assert(uniforms < uniform_array_size);
> -
>        for (unsigned j = 0; j < 4; j++)
> -         stage_prog_data->param[uniforms * 4 + j] =
> +         stage_prog_data->param[uniform_index++] =
>              &values[GET_SWZ(slots[i].swizzle, j)];
> -
> -      uniforms++;
>     }
>  }
>  




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