[Mesa-dev] [PATCH 0/4] Reserve binding table space for SSBOs
Kenneth Graunke
kenneth at whitecape.org
Fri Oct 2 12:19:10 PDT 2015
On Wednesday, September 30, 2015 12:06:38 PM Iago Toral Quiroga wrote:
> This fixes a bug that Curro pointed out: we only allocate entries for
> UBOs at the moment. This a problem when a shader defines more
> than 12 combined UBO and SSBO surfaces. This is done with patch 3.
>
> patch 4 simply adds an assertion to make sure that we never try to exceed
> that limit for some reason. It should be impossible since the compiler
> checks the individual limits, but if that actually were to happen because
> of some bug in the future I guess we want to detect that with the assert
> better.
>
> I also replace all the hardcoded limits for UBO and SSBOS, that follows
> what we have done for other things like images or ABOs and it is just
> better. This is done with patches 1-2.
>
> Although we are discussing that we probably want to have separated index
> spaces for UBOs and SSBOs I think we should probably land at least patches
> 1-3 since these would not be affected by that change.
>
> I also think that we want to land [1], even if that one would be affected,
> since that fixes a current problem in master.
>
> [1] https://patchwork.freedesktop.org/patch/60654/
>
> Iago Toral Quiroga (4):
> i965: Define BRW_MAX_UBO
> i965: Define BRW_MAX_SSBO
> i965: Reserve binding table space for SSBO surfaces
> i965: Assert on the number of combined UBO and SSBO binding table
> entries
>
> src/mesa/drivers/dri/i965/brw_context.c | 18 +++++++++---------
> src/mesa/drivers/dri/i965/brw_context.h | 12 +++++++++++-
> src/mesa/drivers/dri/i965/brw_shader.cpp | 1 +
> 3 files changed, 21 insertions(+), 10 deletions(-)
>
>
Series is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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