[Mesa-dev] [Bug 92278] Black screen in War Thunder

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Oct 4 12:04:03 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=92278

            Bug ID: 92278
           Summary: Black screen in War Thunder
           Product: Mesa
           Version: 11.0
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: sa at whiz.se
        QA Contact: mesa-dev at lists.freedesktop.org

Created attachment 118658
  --> https://bugs.freedesktop.org/attachment.cgi?id=118658&action=edit
Apitrace warnings

The game "War Thunder" doesn't seem to be working with Mesa.

I get a green screen instead of what I'm guessing is an intro video, and a
black screen in the menu. Happens on i965 and with software rendering, reported
to be the same on radeon.

Same behavior on 10.6.7 and 11.0.2. 

The game is free to play:
https://warthunder.com/


I created an apitrace, that results in a lot of logged warnings:

469: message: api issue 1: FBO incomplete: no attachments and default width or
height is 0 [-1]
469: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 80 to 48 bytes.
469: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 80 to 48 bytes.
483: message: shader compiler issue 4: FS SIMD16 shader: 2 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 32 to 32 bytes.
483: message: shader compiler issue 5: VS vec4 shader: 6 inst, 0 loops,
compacted 96 to 96 bytes.
509: message: shader compiler issue 6: FS SIMD8 shader: 5 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 80 to 48 bytes.
509: message: shader compiler issue 7: FS SIMD16 shader: 5 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 80 to 48 bytes.
561: message: api performance issue 8: Falling back to plain clear because
16x16 buffer is untiled
561: message: shader compiler issue 9: FS SIMD8 shader: 5 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 80 to 48 bytes.
561: message: shader compiler issue 10: FS SIMD16 shader: 5 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 80 to 48 bytes.
561: message: shader compiler issue 11: VS vec4 shader: 6 inst, 0 loops,
compacted 96 to 96 bytes.
561: message: shader compiler issue 12: FS SIMD8 shader: 5 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 80 to 48 bytes.
561: message: shader compiler issue 13: FS SIMD16 shader: 5 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 80 to 48 bytes.
561: message: shader compiler issue 14: VS vec4 shader: 6 inst, 0 loops,
compacted 96 to 96 bytes.
743: message: api performance issue 8: Falling back to plain clear because
16x16 buffer is untiled

Full log is attached.

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