[Mesa-dev] [PATCH 2/2] mesa: fix GetProgramiv/GetActiveAttrib regression

Ilia Mirkin imirkin at alum.mit.edu
Mon Oct 5 00:21:04 PDT 2015


On Mon, Oct 5, 2015 at 3:14 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Commit 4639cea2921669527eb43dcb49724c05afb27e8e added packed varyings
> as part of program resource list. We need to take this to account with
> all functions dealing with active input attributes.

Don't you have this same problem with output attributes as well? Is
the situation here that the packed varying pass adds its own varyings
on top of the usual ones, and so things were getting (essentially)
double-counted?

>
> Patch fixes the issue by adding additional check to is_active_attrib
> and iterating only active attribs (not any inputs) explicitly in
> GetActiveAttrib function.
>
> I've tested that fix works for Assault Android Cactus (demo version)
> and does not cause Piglit or CTS regressions in glGetProgramiv tests.
>
> v2: simplify and optimize with help of is_packed_varying bit
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92122
> ---
>  src/mesa/main/shader_query.cpp | 20 ++++++++++++++------
>  1 file changed, 14 insertions(+), 6 deletions(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 7189676..6d54e61 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -108,7 +108,8 @@ is_active_attrib(const ir_variable *var)
>
>     switch (var->data.mode) {
>     case ir_var_shader_in:
> -      return var->data.location != -1;
> +      return var->data.location != -1 &&
> +             !var->data.is_packed_varying;
>
>     case ir_var_system_value:
>        /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
> @@ -153,12 +154,18 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
>        return;
>     }
>
> -   struct gl_program_resource *res =
> -      _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT,
> -                                        desired_index);
> +   struct gl_program_resource *res = shProg->ProgramResourceList;
> +   unsigned index = -1;
> +   for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
> +      if (res->Type != GL_PROGRAM_INPUT ||
> +          !is_active_attrib(RESOURCE_VAR(res)))
> +         continue;
> +      if (++index == desired_index)
> +         break;
> +   }
>
>     /* User asked for index that does not exist. */
> -   if (!res) {
> +   if (!res || index != desired_index) {
>        _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
>        return;
>     }
> @@ -270,7 +277,8 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
>     size_t longest = 0;
>     for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
>        if (res->Type == GL_PROGRAM_INPUT &&
> -          res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
> +          res->StageReferences & (1 << MESA_SHADER_VERTEX) &&
> +          is_active_attrib(RESOURCE_VAR(res))) {
>
>            const size_t length = strlen(RESOURCE_VAR(res)->name);
>            if (length >= longest)
> --
> 2.4.3
>


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