[Mesa-dev] [PATCH] glsl: set glsl error if binding qualifier used on global scope
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Mon Oct 5 03:20:24 PDT 2015
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
On 05/10/15 12:02, Tapani Pälli wrote:
> Fixes following Piglit test:
> global-scope-binding-qualifier.frag
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/glsl/glsl_parser.yy | 11 +++++++++++
> 1 file changed, 11 insertions(+)
>
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index f0abeb0..c1bcccc 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -2786,6 +2786,17 @@ layout_defaults:
> if (!state->default_shader_storage_qualifier->merge_qualifier(& @1, state, $1)) {
> YYERROR;
> }
> +
> + /* From the GLSL 4.50 spec, section 4.4.5:
> + *
> + * "It is a compile-time error to specify the binding identifier for
> + * the global scope or for block member declarations."
> + */
> + if (state->default_shader_storage_qualifier->flags.q.explicit_binding) {
> + _mesa_glsl_error(& @1, state,
> + "binding qualifier cannot be set for default layout");
> + }
> +
> $$ = NULL;
> }
>
>
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