[Mesa-dev] [PATCH V7 09/24] glsl: calculate AoA uniform offset correctly for structs
Timothy Arceri
t_arceri at yahoo.com.au
Tue Oct 6 15:47:37 PDT 2015
This allows the correct offset to be calculated for use in indirect
indexing of samplers.
---
src/glsl/glsl_types.cpp | 17 ++++++++++++++++-
1 file changed, 16 insertions(+), 1 deletion(-)
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 25927f6..a1ee505 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -1071,7 +1071,22 @@ glsl_type::record_location_offset(unsigned length) const
const glsl_type *wa = st->without_array();
if (wa->is_record()) {
unsigned r_offset = wa->record_location_offset(wa->length);
- offset += st->is_array() ? st->length * r_offset : r_offset;
+ offset += st->is_array() ?
+ st->arrays_of_arrays_size() * r_offset : r_offset;
+ } else if (st->is_array() && st->fields.array->is_array()) {
+ unsigned outer_array_size = st->length;
+ const glsl_type *base_type = st->fields.array;
+
+ /* For arrays of arrays the outer arrays take up a uniform
+ * slot for each element. The innermost array elements share a
+ * single slot so we ignore the innermost array when calculating
+ * the offset.
+ */
+ while (base_type->fields.array->is_array()) {
+ outer_array_size = outer_array_size * base_type->length;
+ base_type = base_type->fields.array;
+ }
+ offset += outer_array_size;
} else {
/* We dont worry about arrays here because unless the array
* contains a structure or another array it only takes up a single
--
2.4.3
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