[Mesa-dev] [PATCH 2/2] glsl: include variable name in error messages about initializers
Iago Toral Quiroga
itoral at igalia.com
Wed Oct 7 01:12:24 PDT 2015
Also fix style / wrong indentation along the way and make the messages
more uniform.
---
src/glsl/ast_to_hir.cpp | 29 +++++++++++++++++------------
1 file changed, 17 insertions(+), 12 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index da79597..e5543ca 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3170,7 +3170,8 @@ process_initializer(ir_variable *var, ast_declaration *decl,
*/
if (var->data.mode == ir_var_uniform) {
state->check_version(120, 0, &initializer_loc,
- "cannot initialize uniforms");
+ "cannot initialize uniform %s",
+ var->name);
}
/* Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
@@ -3178,8 +3179,9 @@ process_initializer(ir_variable *var, ast_declaration *decl,
* "Buffer variables cannot have initializers."
*/
if (var->data.mode == ir_var_shader_storage) {
- _mesa_glsl_error(& initializer_loc, state,
- "SSBO variables cannot have initializers");
+ _mesa_glsl_error(&initializer_loc, state,
+ "cannot initialize buffer variable %s",
+ var->name);
}
/* From section 4.1.7 of the GLSL 4.40 spec:
@@ -3189,22 +3191,25 @@ process_initializer(ir_variable *var, ast_declaration *decl,
* shader."
*/
if (var->type->contains_opaque()) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize opaque variable");
+ _mesa_glsl_error(&initializer_loc, state,
+ "cannot initialize opaque variable %s",
+ var->name);
}
if ((var->data.mode == ir_var_shader_in) && (state->current_function == NULL)) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize %s shader input / %s",
- _mesa_shader_stage_to_string(state->stage),
- (state->stage == MESA_SHADER_VERTEX)
- ? "attribute" : "varying");
+ _mesa_glsl_error(&initializer_loc, state,
+ "cannot initialize %s shader input / %s %s",
+ _mesa_shader_stage_to_string(state->stage),
+ (state->stage == MESA_SHADER_VERTEX)
+ ? "attribute" : "varying",
+ var->name);
}
if ((var->data.mode == ir_var_shader_out) && (state->current_function == NULL)) {
_mesa_glsl_error(&initializer_loc, state,
- "cannot initialize %s shader output",
- _mesa_shader_stage_to_string(state->stage));
+ "cannot initialize %s shader output %s",
+ _mesa_shader_stage_to_string(state->stage),
+ var->name);
}
/* If the initializer is an ast_aggregate_initializer, recursively store
--
1.9.1
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