[Mesa-dev] [PATCH 3/6] glsl: add support for the clock2x32ARB function
Emil Velikov
emil.l.velikov at gmail.com
Wed Oct 7 04:51:54 PDT 2015
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/glsl/builtin_functions.cpp | 40 ++++++++++++++++++++++++++++++++++++++++
1 file changed, 40 insertions(+)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index f0f6be2..ee3dc52 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -401,6 +401,12 @@ shader_atomic_counters(const _mesa_glsl_parse_state *state)
}
static bool
+shader_clock(const _mesa_glsl_parse_state *state)
+{
+ return state->ARB_shader_clock_enable;
+}
+
+static bool
shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
{
return state->ARB_shader_storage_buffer_object_enable;
@@ -782,6 +788,10 @@ private:
ir_function_signature *_memory_barrier(
builtin_available_predicate avail);
+ ir_function_signature *_shader_clock_intrinsic(builtin_available_predicate avail);
+ ir_function_signature *_shader_clock(builtin_available_predicate avail,
+ const glsl_type *type);
+
#undef B0
#undef B1
#undef B2
@@ -952,6 +962,10 @@ builtin_builder::create_intrinsics()
add_function("__intrinsic_memory_barrier",
_memory_barrier_intrinsic(shader_image_load_store),
NULL);
+
+ add_function("__intrinsic_shader_clock",
+ _shader_clock_intrinsic(shader_clock),
+ NULL);
}
/**
@@ -2741,6 +2755,11 @@ builtin_builder::create_builtins()
_memory_barrier(shader_image_load_store),
NULL);
+ add_function("clock2x32ARB",
+ _shader_clock(shader_clock,
+ glsl_type::uvec2_type),
+ NULL);
+
#undef F
#undef FI
#undef FIUD
@@ -5251,6 +5270,27 @@ builtin_builder::_memory_barrier(builtin_available_predicate avail)
return sig;
}
+ir_function_signature *
+builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail)
+{
+ MAKE_INTRINSIC(glsl_type::void_type, avail, 0);
+ return sig;
+}
+
+ir_function_signature *
+builtin_builder::_shader_clock(builtin_available_predicate avail,
+ const glsl_type *type)
+{
+ MAKE_SIG(glsl_type::void_type, avail, 0);
+
+ ir_variable *retval = body.make_temp(type, "clock_retval");
+
+ body.emit(call(shader->symbols->get_function("__intrinsic_shader_clock"),
+ retval, sig->parameters));
+ body.emit(ret(retval));
+ return sig;
+}
+
/** @} */
/******************************************************************************/
--
2.5.0
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