[Mesa-dev] [Mesa-stable] [PATCH 1/4] mesa: Expose function to calculate whether a shader image unit is valid.
emil.l.velikov at gmail.com
Wed Oct 7 07:31:16 PDT 2015
On 24 September 2015 at 11:45, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> Hi all,
> On 3 September 2015 at 14:53, Francisco Jerez <currojerez at riseup.net> wrote:
>> A future commit will remove all texture object-dependent derived state
>> from the image unit struct to make validation unnecessary on texture
>> state changes. Instead of checking gl_image_unit::_Valid drivers will
>> be required to call this function when needed to find out whether an
>> image unit is in a valid state and whether access from the shader is
>> Tested-by: Ye Tian <yex.tian at intel.com>
>> CC: "11.0" <mesa-stable at lists.freedesktop.org>
> It seems that this series from Francisco fell through the cracks. Can
> we get someone to review it please ?
Another humble ping.
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