[Mesa-dev] [Bug 92122] [bisected, cts] Regression with Assault Android Cactus
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Oct 7 21:46:59 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=92122
Tapani Pälli <lemody at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution|--- |FIXED
--- Comment #17 from Tapani Pälli <lemody at gmail.com> ---
commit 4e7fd66cf0986a7eb58800f52d0b8709c2f997d6
Author: Tapani Pälli <tapani.palli at intel.com>
Date: Wed Oct 7 10:04:06 2015 +0300
glsl: add varyings to resource list only with SSO
Varyings can be considered inputs or outputs of a program only when
SSO is in use. With multi-stage programs, inputs contain only inputs
for first stage and outputs contains outputs of the final shader stage.
I've tested that fix works for Assault Android Cactus (demo version)
and does not cause Piglit or CTS regressions in glGetProgramiv tests.
Following ES 3.1 CTS separate shader tests that do query properties
of varyings in SSO shader programs pass:
ES31-CTS.program_interface_query.separate-programs-vertex
ES31-CTS.program_interface_query.separate-programs-fragment
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92122
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