[Mesa-dev] [PATCH] nir/sweep: Reparent the shader name

Neil Roberts neil at linux.intel.com
Thu Oct 8 08:04:15 PDT 2015


Oops, I just made a similar patch without noticing this one. Feel free
to take the commit message from my patch if you want. Either way this
one is:

Reviewed-by: Neil Roberts <neil at linux.intel.com>

http://patchwork.freedesktop.org/patch/61369/

Sorry for the noise.

Regards,
- Neil

Jason Ekstrand <jason at jlekstrand.net> writes:

> ---
>  src/glsl/nir/nir_sweep.c | 2 ++
>  1 file changed, 2 insertions(+)
>
> diff --git a/src/glsl/nir/nir_sweep.c b/src/glsl/nir/nir_sweep.c
> index d354975..b6ce43b 100644
> --- a/src/glsl/nir/nir_sweep.c
> +++ b/src/glsl/nir/nir_sweep.c
> @@ -154,6 +154,8 @@ nir_sweep(nir_shader *nir)
>     /* First, move ownership of all the memory to a temporary context; assume dead. */
>     ralloc_adopt(rubbish, nir);
>  
> +   ralloc_steal(nir, (char *)nir->info.name);
> +
>     /* Variables and registers are not dead.  Steal them back. */
>     steal_list(nir, nir_variable, &nir->uniforms);
>     steal_list(nir, nir_variable, &nir->inputs);
> -- 
> 2.5.0.400.gff86faf
>
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