[Mesa-dev] [PATCH 1/7] glsl: move gl_shader_stage_name() definition to shader_enums.h
Emil Velikov
emil.l.velikov at gmail.com
Thu Oct 8 10:09:25 PDT 2015
This is a trivial enough function that can live in the header. While
we're here, add a STATIC_ASSERT for good measure.
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/glsl/shader_enums.c | 13 -------------
src/glsl/shader_enums.h | 23 +++++++++++++++++++++--
2 files changed, 21 insertions(+), 15 deletions(-)
diff --git a/src/glsl/shader_enums.c b/src/glsl/shader_enums.c
index c196b79..b3da3e9 100644
--- a/src/glsl/shader_enums.c
+++ b/src/glsl/shader_enums.c
@@ -32,19 +32,6 @@
#define ENUM(x) [x] = #x
#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
-const char * gl_shader_stage_name(gl_shader_stage stage)
-{
- static const char *names[] = {
- ENUM(MESA_SHADER_VERTEX),
- ENUM(MESA_SHADER_TESS_CTRL),
- ENUM(MESA_SHADER_TESS_EVAL),
- ENUM(MESA_SHADER_GEOMETRY),
- ENUM(MESA_SHADER_FRAGMENT),
- ENUM(MESA_SHADER_COMPUTE),
- };
- return NAME(stage);
-}
-
const char * gl_vert_attrib_name(gl_vert_attrib attrib)
{
static const char *names[] = {
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
index 2a5d2c5..fbd2744 100644
--- a/src/glsl/shader_enums.h
+++ b/src/glsl/shader_enums.h
@@ -43,10 +43,27 @@ typedef enum
MESA_SHADER_COMPUTE = 5,
} gl_shader_stage;
-const char * gl_shader_stage_name(gl_shader_stage stage);
-
#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
+#define ENUM(x) [x] = #x
+
+static const char *gl_shader_stage_names[] = {
+ ENUM(MESA_SHADER_VERTEX),
+ ENUM(MESA_SHADER_TESS_CTRL),
+ ENUM(MESA_SHADER_TESS_EVAL),
+ ENUM(MESA_SHADER_GEOMETRY),
+ ENUM(MESA_SHADER_FRAGMENT),
+ ENUM(MESA_SHADER_COMPUTE),
+};
+
+static inline const char *gl_shader_stage_name(gl_shader_stage stage)
+{
+ STATIC_ASSERT(ARRAY_SIZE(gl_shader_stage_names) == MESA_SHADER_STAGES);
+ if (stage < ARRAY_SIZE(gl_shader_stage_names))
+ return gl_shader_stage_names[stage];
+ else
+ return "UNKNOWN";
+}
/**
* Indexes for vertex program attributes.
@@ -473,4 +490,6 @@ typedef enum
const char * gl_frag_result_name(gl_frag_result result);
+#undef ENUM
+
#endif /* SHADER_ENUMS_H */
--
2.5.0
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