[Mesa-dev] [PATCH 1/7] glsl: move gl_shader_stage_name() definition to shader_enums.h

Emil Velikov emil.l.velikov at gmail.com
Thu Oct 8 11:23:42 PDT 2015


On 8 October 2015 at 18:57, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Thu, Oct 8, 2015 at 1:52 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>> On 8 October 2015 at 18:08, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>> On Thu, Oct 8, 2015 at 1:09 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>>>> This is a trivial enough function that can live in the header. While
>>>> we're here, add a STATIC_ASSERT for good measure.
>>>>
>>>> Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
>>>> ---
>>>>  src/glsl/shader_enums.c | 13 -------------
>>>>  src/glsl/shader_enums.h | 23 +++++++++++++++++++++--
>>>>  2 files changed, 21 insertions(+), 15 deletions(-)
>>>>
>>>> diff --git a/src/glsl/shader_enums.c b/src/glsl/shader_enums.c
>>>> index c196b79..b3da3e9 100644
>>>> --- a/src/glsl/shader_enums.c
>>>> +++ b/src/glsl/shader_enums.c
>>>> @@ -32,19 +32,6 @@
>>>>  #define ENUM(x) [x] = #x
>>>>  #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
>>>>
>>>> -const char * gl_shader_stage_name(gl_shader_stage stage)
>>>> -{
>>>> -   static const char *names[] = {
>>>> -      ENUM(MESA_SHADER_VERTEX),
>>>> -      ENUM(MESA_SHADER_TESS_CTRL),
>>>> -      ENUM(MESA_SHADER_TESS_EVAL),
>>>> -      ENUM(MESA_SHADER_GEOMETRY),
>>>> -      ENUM(MESA_SHADER_FRAGMENT),
>>>> -      ENUM(MESA_SHADER_COMPUTE),
>>>> -   };
>>>> -   return NAME(stage);
>>>> -}
>>>> -
>>>>  const char * gl_vert_attrib_name(gl_vert_attrib attrib)
>>>>  {
>>>>     static const char *names[] = {
>>>> diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
>>>> index 2a5d2c5..fbd2744 100644
>>>> --- a/src/glsl/shader_enums.h
>>>> +++ b/src/glsl/shader_enums.h
>>>> @@ -43,10 +43,27 @@ typedef enum
>>>>     MESA_SHADER_COMPUTE = 5,
>>>>  } gl_shader_stage;
>>>>
>>>> -const char * gl_shader_stage_name(gl_shader_stage stage);
>>>> -
>>>>  #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
>>>>
>>>> +#define ENUM(x) [x] = #x
>>>> +
>>>> +static const char *gl_shader_stage_names[] = {
>>>> +   ENUM(MESA_SHADER_VERTEX),
>>>> +   ENUM(MESA_SHADER_TESS_CTRL),
>>>> +   ENUM(MESA_SHADER_TESS_EVAL),
>>>> +   ENUM(MESA_SHADER_GEOMETRY),
>>>> +   ENUM(MESA_SHADER_FRAGMENT),
>>>> +   ENUM(MESA_SHADER_COMPUTE),
>>>> +};
>>>
>>> Won't this bloat the binary by including this in every object file? I
>>> don't know that the array will get merged. (The strings will though.)
>>> Normally these things live in c files so that they're stored in only
>>> one object.
>>>
>> The linker (with its garbage collector) will sort it out for us. Seems
>> like we do get a small increase from the series
>>
>>    text    data     bss     dec     hex filename
>> 5103374  204048   27648 5335070  51681e i965_dri.so.after
>> 5104590  204208   27648 5336446  516d7e i965_dri.so.before
>>
>> Namely - we gain ~1.2k of text. Which imho doesn't sound that bad ?
>
> In exchange for what? From what I can tell... nothing. The array
> definition needs to live in a c file. You can move the function to
> look up from it into a header, that's fine.

Nasty bug in(?) autohell [1]. If you're happy to dive in the auto*
boat and fix it, I would gladly purge this series :-)

Emil

[1] http://lists.freedesktop.org/archives/mesa-dev/2015-October/096499.html


More information about the mesa-dev mailing list