[Mesa-dev] [PATCH 1/7] glsl: move gl_shader_stage_name() definition to shader_enums.h

Emil Velikov emil.l.velikov at gmail.com
Thu Oct 8 11:34:48 PDT 2015


On 8 October 2015 at 19:32, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Thu, Oct 8, 2015 at 2:23 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>> On 8 October 2015 at 18:57, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>> On Thu, Oct 8, 2015 at 1:52 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>>>> On 8 October 2015 at 18:08, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>>>> On Thu, Oct 8, 2015 at 1:09 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>>>>>> This is a trivial enough function that can live in the header. While
>>>>>> we're here, add a STATIC_ASSERT for good measure.
>>>>>>
>>>>>> Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
>>>>>> ---
>>>>>>  src/glsl/shader_enums.c | 13 -------------
>>>>>>  src/glsl/shader_enums.h | 23 +++++++++++++++++++++--
>>>>>>  2 files changed, 21 insertions(+), 15 deletions(-)
>>>>>>
>>>>>> diff --git a/src/glsl/shader_enums.c b/src/glsl/shader_enums.c
>>>>>> index c196b79..b3da3e9 100644
>>>>>> --- a/src/glsl/shader_enums.c
>>>>>> +++ b/src/glsl/shader_enums.c
>>>>>> @@ -32,19 +32,6 @@
>>>>>>  #define ENUM(x) [x] = #x
>>>>>>  #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
>>>>>>
>>>>>> -const char * gl_shader_stage_name(gl_shader_stage stage)
>>>>>> -{
>>>>>> -   static const char *names[] = {
>>>>>> -      ENUM(MESA_SHADER_VERTEX),
>>>>>> -      ENUM(MESA_SHADER_TESS_CTRL),
>>>>>> -      ENUM(MESA_SHADER_TESS_EVAL),
>>>>>> -      ENUM(MESA_SHADER_GEOMETRY),
>>>>>> -      ENUM(MESA_SHADER_FRAGMENT),
>>>>>> -      ENUM(MESA_SHADER_COMPUTE),
>>>>>> -   };
>>>>>> -   return NAME(stage);
>>>>>> -}
>>>>>> -
>>>>>>  const char * gl_vert_attrib_name(gl_vert_attrib attrib)
>>>>>>  {
>>>>>>     static const char *names[] = {
>>>>>> diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
>>>>>> index 2a5d2c5..fbd2744 100644
>>>>>> --- a/src/glsl/shader_enums.h
>>>>>> +++ b/src/glsl/shader_enums.h
>>>>>> @@ -43,10 +43,27 @@ typedef enum
>>>>>>     MESA_SHADER_COMPUTE = 5,
>>>>>>  } gl_shader_stage;
>>>>>>
>>>>>> -const char * gl_shader_stage_name(gl_shader_stage stage);
>>>>>> -
>>>>>>  #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
>>>>>>
>>>>>> +#define ENUM(x) [x] = #x
>>>>>> +
>>>>>> +static const char *gl_shader_stage_names[] = {
>>>>>> +   ENUM(MESA_SHADER_VERTEX),
>>>>>> +   ENUM(MESA_SHADER_TESS_CTRL),
>>>>>> +   ENUM(MESA_SHADER_TESS_EVAL),
>>>>>> +   ENUM(MESA_SHADER_GEOMETRY),
>>>>>> +   ENUM(MESA_SHADER_FRAGMENT),
>>>>>> +   ENUM(MESA_SHADER_COMPUTE),
>>>>>> +};
>>>>>
>>>>> Won't this bloat the binary by including this in every object file? I
>>>>> don't know that the array will get merged. (The strings will though.)
>>>>> Normally these things live in c files so that they're stored in only
>>>>> one object.
>>>>>
>>>> The linker (with its garbage collector) will sort it out for us. Seems
>>>> like we do get a small increase from the series
>>>>
>>>>    text    data     bss     dec     hex filename
>>>> 5103374  204048   27648 5335070  51681e i965_dri.so.after
>>>> 5104590  204208   27648 5336446  516d7e i965_dri.so.before
>>>>
>>>> Namely - we gain ~1.2k of text. Which imho doesn't sound that bad ?
>>>
>>> In exchange for what? From what I can tell... nothing. The array
>>> definition needs to live in a c file. You can move the function to
>>> look up from it into a header, that's fine.
>>
>> Nasty bug in(?) autohell [1]. If you're happy to dive in the auto*
>> boat and fix it, I would gladly purge this series :-)
>
> Well that's just asking for trouble:
>
> src/Makefile.am:        glsl/shader_enums.c \
> src/mesa/Makefile.sources:      ../glsl/shader_enums.c \
>
Yes it is nasty.

> It should just be removed from shader_enums.c and make sure that
> libglsl_util is a dep of libmesa_la and libmesagallium_la. Am I
> missing something?
Give it a go and admire the duplicated symbols :)

-Emil


More information about the mesa-dev mailing list