[Mesa-dev] [PATCH 03/17] mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Jason Ekstrand
jason at jlekstrand.net
Thu Oct 8 17:22:35 PDT 2015
---
src/glsl/shader_enums.h | 17 +++++++++++++++++
src/mesa/main/mtypes.h | 18 ------------------
2 files changed, 17 insertions(+), 18 deletions(-)
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
index 2a5d2c5..1c2f5dc 100644
--- a/src/glsl/shader_enums.h
+++ b/src/glsl/shader_enums.h
@@ -473,4 +473,21 @@ typedef enum
const char * gl_frag_result_name(gl_frag_result result);
+/**
+ * \brief Layout qualifiers for gl_FragDepth.
+ *
+ * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
+ * a layout qualifier.
+ *
+ * \see enum ir_depth_layout
+ */
+enum gl_frag_depth_layout
+{
+ FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
+ FRAG_DEPTH_LAYOUT_ANY,
+ FRAG_DEPTH_LAYOUT_GREATER,
+ FRAG_DEPTH_LAYOUT_LESS,
+ FRAG_DEPTH_LAYOUT_UNCHANGED
+};
+
#endif /* SHADER_ENUMS_H */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 288d757..6a2f323 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1866,24 +1866,6 @@ typedef enum
/**
- * \brief Layout qualifiers for gl_FragDepth.
- *
- * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
- * a layout qualifier.
- *
- * \see enum ir_depth_layout
- */
-enum gl_frag_depth_layout
-{
- FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
- FRAG_DEPTH_LAYOUT_ANY,
- FRAG_DEPTH_LAYOUT_GREATER,
- FRAG_DEPTH_LAYOUT_LESS,
- FRAG_DEPTH_LAYOUT_UNCHANGED
-};
-
-
-/**
* Base class for any kind of program object
*/
struct gl_program
--
2.5.0.400.gff86faf
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