[Mesa-dev] [PATCH 02/17] nir: Add a label to nir_shader_info
Jason Ekstrand
jason at jlekstrand.net
Thu Oct 8 17:22:34 PDT 2015
---
src/glsl/nir/glsl_to_nir.cpp | 2 ++
src/glsl/nir/nir.h | 3 +++
src/glsl/nir/nir_sweep.c | 2 ++
3 files changed, 7 insertions(+)
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index efaa73e..cdae2d1 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -151,6 +151,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
num_textures = i;
shader->info.name = ralloc_asprintf(shader, "GLSL%d", sh->Name);
+ if (shader_prog->Label)
+ shader->info.label = ralloc_strdup(shader, shader_prog->Label);
shader->info.num_textures = num_textures;
shader->info.num_ubos = sh->NumUniformBlocks;
shader->info.num_abos = shader_prog->NumAtomicBuffers;
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index bde9f49..b9f549b 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1460,6 +1460,9 @@ typedef struct nir_shader_compiler_options {
typedef struct nir_shader_info {
const char *name;
+ /* Descriptive name provided by the client; may be NULL */
+ const char *label;
+
/* Number of textures used by this shader */
unsigned num_textures;
/* Number of uniform buffers used by this shader */
diff --git a/src/glsl/nir/nir_sweep.c b/src/glsl/nir/nir_sweep.c
index b6ce43b..5a22f50 100644
--- a/src/glsl/nir/nir_sweep.c
+++ b/src/glsl/nir/nir_sweep.c
@@ -155,6 +155,8 @@ nir_sweep(nir_shader *nir)
ralloc_adopt(rubbish, nir);
ralloc_steal(nir, (char *)nir->info.name);
+ if (nir->info.label)
+ ralloc_steal(nir, (char *)nir->info.label);
/* Variables and registers are not dead. Steal them back. */
steal_list(nir, nir_variable, &nir->uniforms);
--
2.5.0.400.gff86faf
More information about the mesa-dev
mailing list