[Mesa-dev] [PATCH 10/17] i965/vs: Move use_legacy_snorm_formula into the shader key
Pohjolainen, Topi
topi.pohjolainen at intel.com
Fri Oct 9 00:00:29 PDT 2015
On Thu, Oct 08, 2015 at 05:22:42PM -0700, Jason Ekstrand wrote:
> This is really an input into the shader compiler so it kind of makes sense
> in the key. Also, given where it's placed into the key, it doesn't
> actually make it any bigger.
But the key specifically controls recompiles, right? Before this didn't
trigger a recompile but now it does. I'm probably missing something...
> ---
> src/mesa/drivers/dri/i965/brw_program.h | 2 ++
> src/mesa/drivers/dri/i965/brw_vec4.cpp | 3 +--
> src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp | 9 ++++-----
> src/mesa/drivers/dri/i965/brw_vs.c | 3 +++
> src/mesa/drivers/dri/i965/brw_vs.h | 5 +----
> 5 files changed, 11 insertions(+), 11 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_program.h b/src/mesa/drivers/dri/i965/brw_program.h
> index cf0522a..2a9d1e9 100644
> --- a/src/mesa/drivers/dri/i965/brw_program.h
> +++ b/src/mesa/drivers/dri/i965/brw_program.h
> @@ -91,6 +91,8 @@ struct brw_vs_prog_key {
>
> bool clamp_vertex_color:1;
>
> + bool use_legacy_snorm_formula:1;
> +
> /**
> * How many user clipping planes are being uploaded to the vertex shader as
> * push constants.
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> index 4b8390f..4b03967 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> @@ -1992,8 +1992,7 @@ brw_vs_emit(struct brw_context *brw,
>
> vec4_vs_visitor v(brw->intelScreen->compiler, brw, key, prog_data,
> vp->Base.nir, brw_select_clip_planes(&brw->ctx),
> - mem_ctx, shader_time_index,
> - !_mesa_is_gles3(&brw->ctx));
> + mem_ctx, shader_time_index);
> if (!v.run()) {
> if (prog) {
> prog->LinkStatus = false;
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
> index 485a80e..9cf04cd 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
> @@ -77,7 +77,8 @@ vec4_vs_visitor::emit_prolog()
> /* ES 3.0 has different rules for converting signed normalized
> * fixed-point numbers than desktop GL.
> */
> - if ((wa_flags & BRW_ATTRIB_WA_SIGN) && !use_legacy_snorm_formula) {
> + if ((wa_flags & BRW_ATTRIB_WA_SIGN) &&
> + !key->use_legacy_snorm_formula) {
> /* According to equation 2.2 of the ES 3.0 specification,
> * signed normalization conversion is done by:
> *
> @@ -304,14 +305,12 @@ vec4_vs_visitor::vec4_vs_visitor(const struct brw_compiler *compiler,
> const nir_shader *shader,
> gl_clip_plane *clip_planes,
> void *mem_ctx,
> - int shader_time_index,
> - bool use_legacy_snorm_formula)
> + int shader_time_index)
> : vec4_visitor(compiler, log_data, &key->tex, &vs_prog_data->base, shader,
> mem_ctx, false /* no_spills */, shader_time_index),
> key(key),
> vs_prog_data(vs_prog_data),
> - clip_planes(clip_planes),
> - use_legacy_snorm_formula(use_legacy_snorm_formula)
> + clip_planes(clip_planes)
> {
> }
>
> diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
> index 38de98f..ecaeefa 100644
> --- a/src/mesa/drivers/dri/i965/brw_vs.c
> +++ b/src/mesa/drivers/dri/i965/brw_vs.c
> @@ -31,6 +31,7 @@
>
>
> #include "main/compiler.h"
> +#include "main/context.h"
> #include "brw_context.h"
> #include "brw_vs.h"
> #include "brw_util.h"
> @@ -329,6 +330,8 @@ brw_vs_populate_key(struct brw_context *brw,
> key->clamp_vertex_color = ctx->Light._ClampVertexColor;
> }
>
> + key->use_legacy_snorm_formula = !_mesa_is_gles3(&brw->ctx);
> +
> /* _NEW_POINT */
> if (brw->gen < 6 && ctx->Point.PointSprite) {
> for (i = 0; i < 8; i++) {
> diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
> index c927cac..8cf9fa1 100644
> --- a/src/mesa/drivers/dri/i965/brw_vs.h
> +++ b/src/mesa/drivers/dri/i965/brw_vs.h
> @@ -91,8 +91,7 @@ public:
> const nir_shader *shader,
> gl_clip_plane *clip_planes,
> void *mem_ctx,
> - int shader_time_index,
> - bool use_legacy_snorm_formula);
> + int shader_time_index);
>
> protected:
> virtual dst_reg *make_reg_for_system_value(int location,
> @@ -113,8 +112,6 @@ private:
> struct brw_vs_prog_data * const vs_prog_data;
>
> gl_clip_plane *clip_planes;
> -
> - bool use_legacy_snorm_formula;
> };
>
> } /* namespace brw */
> --
> 2.5.0.400.gff86faf
>
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