[Mesa-dev] [PATCH 2/3] nir/prog: Use nir_foreach_variable

Jason Ekstrand jason at jlekstrand.net
Fri Oct 9 07:09:13 PDT 2015


---
 src/mesa/program/prog_to_nir.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index fc00534..d9b1854 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -923,7 +923,7 @@ ptn_add_output_stores(struct ptn_compile *c)
 {
    nir_builder *b = &c->build;
 
-   foreach_list_typed(nir_variable, var, node, &b->shader->outputs) {
+   nir_foreach_variable(var, &b->shader->outputs) {
       nir_intrinsic_instr *store =
          nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var);
       store->num_components = glsl_get_vector_elements(var->type);
-- 
2.5.0.400.gff86faf



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