[Mesa-dev] [PATCH] glsl: couple shader_enums cleanups

Rob Clark robdclark at gmail.com
Fri Oct 9 15:27:44 PDT 2015


On Fri, Oct 9, 2015 at 5:57 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 9 October 2015 at 21:31, Rob Clark <robdclark at gmail.com> wrote:
>> From: Rob Clark <robclark at freedesktop.org>
>>
>> Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
>> FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
>>
>> Reported-by: Emil Velikov <emil.l.velikov at gmail.com>
>> Signed-off-by: Rob Clark <robclark at freedesktop.org>
>> ---
>> Note: punted on the STATIC_ASSERT() thing for now..  kinda wanted some-
>> think more like tgsi_strings_check() where we check everything once on
>> startup, so you don't have to trigger something that calls the various
>> xyz_name() to realize something is out of sync.
>>
> I'm confused - isn't static_assert a compile thing ?

oh, heh, good point..

>>  src/glsl/nir/shader_enums.c | 1 +
>>  src/glsl/nir/shader_enums.h | 7 +++++++
>>  src/mesa/main/mtypes.h      | 5 -----
>>  3 files changed, 8 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c
>> index 3722475..7fcbe81 100644
>> --- a/src/glsl/nir/shader_enums.c
>> +++ b/src/glsl/nir/shader_enums.c
>> @@ -169,6 +169,7 @@ const char * gl_system_value_name(gl_system_value sysval)
>>       ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
>>       ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
>>       ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
>> +     ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
>>       ENUM(SYSTEM_VALUE_VERTEX_CNT),
>>     };
>>     return NAME(sysval);
>> diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
>> index 2a5d2c5..77638ba 100644
>> --- a/src/glsl/nir/shader_enums.h
>> +++ b/src/glsl/nir/shader_enums.h
>> @@ -233,6 +233,11 @@ typedef enum
>>     VARYING_SLOT_VAR31,
>>  } gl_varying_slot;
>>
>> +
>> +#define VARYING_SLOT_MAX       (VARYING_SLOT_VAR0 + MAX_VARYING)
> I'd keep this and FRAG_RESULT_MAX defined as FOO + 1. Otherwise we'll
> end in funny spaghetti of header dependencies due to the extra two
> macros.

not quite sure, but it sounds like you are asking to open-code
MAX_VARYINGS?  I don't think that is needed since that seems to
basically be a global config.h type thing (I mean mesa/main/config.h,
not autoconf one)

There isn't really *supposed* to be a VARYING_SLOT_VAR(n-1) (ignoring
the fact that I added them simply to get nice string values to print
out in nir_print)

>> +#define VARYING_SLOT_PATCH0    (VARYING_SLOT_MAX)
>> +#define VARYING_SLOT_TESS_MAX  (VARYING_SLOT_PATCH0 + MAX_VARYING)
>> +
> As there are defined 'on top'/'after' of the existing enum perhaps we
> should keep them alongside their PRIM_MAX...UNKNOWN brethren ?

PRIM_MAX is a different thing, not related to anything that is already
in shader_enums..

BR,
-R

> Thanks for sticking with my suggestion.
> Emil


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