[Mesa-dev] [PATCH 3/9] glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms

Ian Romanick idr at freedesktop.org
Fri Oct 9 18:52:55 PDT 2015


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: "10.6 11.0" <mesa-stable at lists.freedesktop.org>
---
 src/glsl/link_uniform_initializers.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index 0918d2a..065257b 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -326,9 +326,9 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
             } else {
                assert(!"Explicit binding not on a sampler, UBO or atomic.");
             }
-         } else if (var->constant_value) {
+         } else if (var->constant_initializer) {
             linker::set_uniform_initializer(mem_ctx, prog, var->name,
-                                            var->type, var->constant_value,
+                                            var->type, var->constant_initializer,
                                             boolean_true);
          }
       }
-- 
2.1.0



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