[Mesa-dev] [PATCH 3/6] glsl: move half<->float convertion to util

Rob Clark robdclark at gmail.com
Sat Oct 10 11:47:44 PDT 2015


From: Rob Clark <robclark at freedesktop.org>

Needed in NIR too, so move out of mesa/main/imports.c

Signed-off-by: Rob Clark <robclark at freedesktop.org>
---
 src/glsl/Makefile.am      |   1 +
 src/mesa/main/imports.c   | 148 --------------------------------------
 src/mesa/main/imports.h   |  38 ++++++++--
 src/util/Makefile.sources |   2 +
 src/util/convert.c        | 179 ++++++++++++++++++++++++++++++++++++++++++++++
 src/util/convert.h        |  43 +++++++++++
 6 files changed, 259 insertions(+), 152 deletions(-)
 create mode 100644 src/util/convert.c
 create mode 100644 src/util/convert.h

diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am
index 3265391..347919b 100644
--- a/src/glsl/Makefile.am
+++ b/src/glsl/Makefile.am
@@ -160,6 +160,7 @@ glsl_compiler_SOURCES = \
 glsl_compiler_LDADD =					\
 	libglsl.la					\
 	$(top_builddir)/src/libglsl_util.la		\
+	$(top_builddir)/src/util/libmesautil.la		\
 	$(PTHREAD_LIBS)
 
 glsl_test_SOURCES = \
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index 350e675..230ebbc 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -307,154 +307,6 @@ _mesa_bitcount_64(uint64_t n)
 }
 #endif
 
-
-/**
- * Convert a 4-byte float to a 2-byte half float.
- *
- * Not all float32 values can be represented exactly as a float16 value. We
- * round such intermediate float32 values to the nearest float16. When the
- * float32 lies exactly between to float16 values, we round to the one with
- * an even mantissa.
- *
- * This rounding behavior has several benefits:
- *   - It has no sign bias.
- *
- *   - It reproduces the behavior of real hardware: opcode F32TO16 in Intel's
- *     GPU ISA.
- *
- *   - By reproducing the behavior of the GPU (at least on Intel hardware),
- *     compile-time evaluation of constant packHalf2x16 GLSL expressions will
- *     result in the same value as if the expression were executed on the GPU.
- */
-GLhalfARB
-_mesa_float_to_half(float val)
-{
-   const fi_type fi = {val};
-   const int flt_m = fi.i & 0x7fffff;
-   const int flt_e = (fi.i >> 23) & 0xff;
-   const int flt_s = (fi.i >> 31) & 0x1;
-   int s, e, m = 0;
-   GLhalfARB result;
-   
-   /* sign bit */
-   s = flt_s;
-
-   /* handle special cases */
-   if ((flt_e == 0) && (flt_m == 0)) {
-      /* zero */
-      /* m = 0; - already set */
-      e = 0;
-   }
-   else if ((flt_e == 0) && (flt_m != 0)) {
-      /* denorm -- denorm float maps to 0 half */
-      /* m = 0; - already set */
-      e = 0;
-   }
-   else if ((flt_e == 0xff) && (flt_m == 0)) {
-      /* infinity */
-      /* m = 0; - already set */
-      e = 31;
-   }
-   else if ((flt_e == 0xff) && (flt_m != 0)) {
-      /* NaN */
-      m = 1;
-      e = 31;
-   }
-   else {
-      /* regular number */
-      const int new_exp = flt_e - 127;
-      if (new_exp < -14) {
-         /* The float32 lies in the range (0.0, min_normal16) and is rounded
-          * to a nearby float16 value. The result will be either zero, subnormal,
-          * or normal.
-          */
-         e = 0;
-         m = _mesa_lroundevenf((1 << 24) * fabsf(fi.f));
-      }
-      else if (new_exp > 15) {
-         /* map this value to infinity */
-         /* m = 0; - already set */
-         e = 31;
-      }
-      else {
-         /* The float32 lies in the range
-          *   [min_normal16, max_normal16 + max_step16)
-          * and is rounded to a nearby float16 value. The result will be
-          * either normal or infinite.
-          */
-         e = new_exp + 15;
-         m = _mesa_lroundevenf(flt_m / (float) (1 << 13));
-      }
-   }
-
-   assert(0 <= m && m <= 1024);
-   if (m == 1024) {
-      /* The float32 was rounded upwards into the range of the next exponent,
-       * so bump the exponent. This correctly handles the case where f32
-       * should be rounded up to float16 infinity.
-       */
-      ++e;
-      m = 0;
-   }
-
-   result = (s << 15) | (e << 10) | m;
-   return result;
-}
-
-
-/**
- * Convert a 2-byte half float to a 4-byte float.
- * Based on code from:
- * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
- */
-float
-_mesa_half_to_float(GLhalfARB val)
-{
-   /* XXX could also use a 64K-entry lookup table */
-   const int m = val & 0x3ff;
-   const int e = (val >> 10) & 0x1f;
-   const int s = (val >> 15) & 0x1;
-   int flt_m, flt_e, flt_s;
-   fi_type fi;
-   float result;
-
-   /* sign bit */
-   flt_s = s;
-
-   /* handle special cases */
-   if ((e == 0) && (m == 0)) {
-      /* zero */
-      flt_m = 0;
-      flt_e = 0;
-   }
-   else if ((e == 0) && (m != 0)) {
-      /* denorm -- denorm half will fit in non-denorm single */
-      const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */
-      float mantissa = ((float) (m)) / 1024.0f;
-      float sign = s ? -1.0f : 1.0f;
-      return sign * mantissa * half_denorm;
-   }
-   else if ((e == 31) && (m == 0)) {
-      /* infinity */
-      flt_e = 0xff;
-      flt_m = 0;
-   }
-   else if ((e == 31) && (m != 0)) {
-      /* NaN */
-      flt_e = 0xff;
-      flt_m = 1;
-   }
-   else {
-      /* regular */
-      flt_e = e + 112;
-      flt_m = m << 13;
-   }
-
-   fi.i = (flt_s << 31) | (flt_e << 23) | flt_m;
-   result = fi.f;
-   return result;
-}
-
 /*@}*/
 
 
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index 9024758..3a09304 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -42,6 +42,7 @@
 #include "compiler.h"
 #include "glheader.h"
 #include "errors.h"
+#include "util/convert.h"
 
 #ifdef __cplusplus
 extern "C" {
@@ -396,12 +397,41 @@ _mesa_flsll(uint64_t n)
 #endif
 }
 
+/**
+ * Convert a 4-byte float to a 2-byte half float.
+ *
+ * Not all float32 values can be represented exactly as a float16 value. We
+ * round such intermediate float32 values to the nearest float16. When the
+ * float32 lies exactly between to float16 values, we round to the one with
+ * an even mantissa.
+ *
+ * This rounding behavior has several benefits:
+ *   - It has no sign bias.
+ *
+ *   - It reproduces the behavior of real hardware: opcode F32TO16 in Intel's
+ *     GPU ISA.
+ *
+ *   - By reproducing the behavior of the GPU (at least on Intel hardware),
+ *     compile-time evaluation of constant packHalf2x16 GLSL expressions will
+ *     result in the same value as if the expression were executed on the GPU.
+ */
+static inline GLhalfARB
+_mesa_float_to_half(float val)
+{
+   return float_to_half(val);
+}
 
-extern GLhalfARB
-_mesa_float_to_half(float f);
 
-extern float
-_mesa_half_to_float(GLhalfARB h);
+/**
+ * Convert a 2-byte half float to a 4-byte float.
+ * Based on code from:
+ * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
+ */
+static inline float
+_mesa_half_to_float(GLhalfARB val)
+{
+   return half_to_float(val);
+}
 
 static inline bool
 _mesa_half_is_negative(GLhalfARB h)
diff --git a/src/util/Makefile.sources b/src/util/Makefile.sources
index e45431d..71b2a25 100644
--- a/src/util/Makefile.sources
+++ b/src/util/Makefile.sources
@@ -1,5 +1,7 @@
 MESA_UTIL_FILES :=	\
 	bitset.h \
+	convert.c \
+	convert.h \
 	debug.c \
 	debug.h \
 	format_srgb.h \
diff --git a/src/util/convert.c b/src/util/convert.c
new file mode 100644
index 0000000..e86e322
--- /dev/null
+++ b/src/util/convert.c
@@ -0,0 +1,179 @@
+/*
+ * Copyright © 2015 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Rob Clark <robclark at freedesktop.org>
+ */
+
+#include <math.h>
+#include <assert.h>
+#include "convert.h"
+#include "rounding.h"
+
+typedef union { float f; int32_t i; uint32_t u; } fi_type;
+
+/**
+ * Convert a 4-byte float to a 2-byte half float.
+ *
+ * Not all float32 values can be represented exactly as a float16 value. We
+ * round such intermediate float32 values to the nearest float16. When the
+ * float32 lies exactly between to float16 values, we round to the one with
+ * an even mantissa.
+ *
+ * This rounding behavior has several benefits:
+ *   - It has no sign bias.
+ *
+ *   - It reproduces the behavior of real hardware: opcode F32TO16 in Intel's
+ *     GPU ISA.
+ *
+ *   - By reproducing the behavior of the GPU (at least on Intel hardware),
+ *     compile-time evaluation of constant packHalf2x16 GLSL expressions will
+ *     result in the same value as if the expression were executed on the GPU.
+ */
+uint16_t
+float_to_half(float val)
+{
+   const fi_type fi = {val};
+   const int flt_m = fi.i & 0x7fffff;
+   const int flt_e = (fi.i >> 23) & 0xff;
+   const int flt_s = (fi.i >> 31) & 0x1;
+   int s, e, m = 0;
+   uint16_t result;
+
+   /* sign bit */
+   s = flt_s;
+
+   /* handle special cases */
+   if ((flt_e == 0) && (flt_m == 0)) {
+      /* zero */
+      /* m = 0; - already set */
+      e = 0;
+   }
+   else if ((flt_e == 0) && (flt_m != 0)) {
+      /* denorm -- denorm float maps to 0 half */
+      /* m = 0; - already set */
+      e = 0;
+   }
+   else if ((flt_e == 0xff) && (flt_m == 0)) {
+      /* infinity */
+      /* m = 0; - already set */
+      e = 31;
+   }
+   else if ((flt_e == 0xff) && (flt_m != 0)) {
+      /* NaN */
+      m = 1;
+      e = 31;
+   }
+   else {
+      /* regular number */
+      const int new_exp = flt_e - 127;
+      if (new_exp < -14) {
+         /* The float32 lies in the range (0.0, min_normal16) and is rounded
+          * to a nearby float16 value. The result will be either zero, subnormal,
+          * or normal.
+          */
+         e = 0;
+         m = _mesa_lroundevenf((1 << 24) * fabsf(fi.f));
+      }
+      else if (new_exp > 15) {
+         /* map this value to infinity */
+         /* m = 0; - already set */
+         e = 31;
+      }
+      else {
+         /* The float32 lies in the range
+          *   [min_normal16, max_normal16 + max_step16)
+          * and is rounded to a nearby float16 value. The result will be
+          * either normal or infinite.
+          */
+         e = new_exp + 15;
+         m = _mesa_lroundevenf(flt_m / (float) (1 << 13));
+      }
+   }
+
+   assert(0 <= m && m <= 1024);
+   if (m == 1024) {
+      /* The float32 was rounded upwards into the range of the next exponent,
+       * so bump the exponent. This correctly handles the case where f32
+       * should be rounded up to float16 infinity.
+       */
+      ++e;
+      m = 0;
+   }
+
+   result = (s << 15) | (e << 10) | m;
+   return result;
+}
+
+
+/**
+ * Convert a 2-byte half float to a 4-byte float.
+ * Based on code from:
+ * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
+ */
+float
+half_to_float(uint16_t val)
+{
+   /* XXX could also use a 64K-entry lookup table */
+   const int m = val & 0x3ff;
+   const int e = (val >> 10) & 0x1f;
+   const int s = (val >> 15) & 0x1;
+   int flt_m, flt_e, flt_s;
+   fi_type fi;
+   float result;
+
+   /* sign bit */
+   flt_s = s;
+
+   /* handle special cases */
+   if ((e == 0) && (m == 0)) {
+      /* zero */
+      flt_m = 0;
+      flt_e = 0;
+   }
+   else if ((e == 0) && (m != 0)) {
+      /* denorm -- denorm half will fit in non-denorm single */
+      const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */
+      float mantissa = ((float) (m)) / 1024.0f;
+      float sign = s ? -1.0f : 1.0f;
+      return sign * mantissa * half_denorm;
+   }
+   else if ((e == 31) && (m == 0)) {
+      /* infinity */
+      flt_e = 0xff;
+      flt_m = 0;
+   }
+   else if ((e == 31) && (m != 0)) {
+      /* NaN */
+      flt_e = 0xff;
+      flt_m = 1;
+   }
+   else {
+      /* regular */
+      flt_e = e + 112;
+      flt_m = m << 13;
+   }
+
+   fi.i = (flt_s << 31) | (flt_e << 23) | flt_m;
+   result = fi.f;
+   return result;
+}
diff --git a/src/util/convert.h b/src/util/convert.h
new file mode 100644
index 0000000..30d36a1
--- /dev/null
+++ b/src/util/convert.h
@@ -0,0 +1,43 @@
+/*
+ * Copyright © 2015 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Rob Clark <robclark at freedesktop.org>
+ */
+
+#ifndef _MATH_H_
+#define _MATH_H_
+
+#include <stdint.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+uint16_t float_to_half(float val);
+float half_to_float(uint16_t val);
+
+#ifdef __cplusplus
+} /* extern C */
+#endif
+
+#endif /* _MATH_H_ */
-- 
2.4.3



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