[Mesa-dev] [PATCH 09/10] radeonsi: cleanup copy-pasted scratch buffer updates
Marek Olšák
maraeo at gmail.com
Sat Oct 10 18:11:37 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_state_shaders.c | 39 +++++++++----------------
1 file changed, 13 insertions(+), 26 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index c1d61d5..9395c31 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1243,7 +1243,6 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
int r;
if (scratch_needed_size > 0) {
-
if (scratch_needed_size > current_scratch_buffer_size) {
/* Create a bigger scratch buffer */
pipe_resource_reference(
@@ -1282,38 +1281,26 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
si_pm4_bind_state(sctx, hs, sctx->tcs_shader->current->pm4);
/* VS can be bound as LS, ES, or VS. */
- if (sctx->tes_shader) {
- r = si_update_scratch_buffer(sctx, sctx->vs_shader);
- if (r < 0)
- return false;
- if (r == 1)
+ r = si_update_scratch_buffer(sctx, sctx->vs_shader);
+ if (r < 0)
+ return false;
+ if (r == 1) {
+ if (sctx->tes_shader)
si_pm4_bind_state(sctx, ls, sctx->vs_shader->current->pm4);
- } else if (sctx->gs_shader) {
- r = si_update_scratch_buffer(sctx, sctx->vs_shader);
- if (r < 0)
- return false;
- if (r == 1)
+ else if (sctx->gs_shader)
si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
- } else {
- r = si_update_scratch_buffer(sctx, sctx->vs_shader);
- if (r < 0)
- return false;
- if (r == 1)
+ else
si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
}
/* TES can be bound as ES or VS. */
- if (sctx->gs_shader) {
- r = si_update_scratch_buffer(sctx, sctx->tes_shader);
- if (r < 0)
- return false;
- if (r == 1)
+ r = si_update_scratch_buffer(sctx, sctx->tes_shader);
+ if (r < 0)
+ return false;
+ if (r == 1) {
+ if (sctx->gs_shader)
si_pm4_bind_state(sctx, es, sctx->tes_shader->current->pm4);
- } else {
- r = si_update_scratch_buffer(sctx, sctx->tes_shader);
- if (r < 0)
- return false;
- if (r == 1)
+ else
si_pm4_bind_state(sctx, vs, sctx->tes_shader->current->pm4);
}
}
--
2.1.4
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