[Mesa-dev] [PATCH] mesa/uniforms: fix get_uniform for doubles (v2)
Dave Airlie
airlied at gmail.com
Sun Oct 11 20:07:33 PDT 2015
The initial glGetUniformdv support didn't cover all the
casting cases that are apparantly legal, and cts seems to
test for them.
I've updated the piglit test to cover these cases now.
v2: fix indentation - it's all broken in this file (Ilia)
fix src/dst index tracking in light of fp64 support (Ilia)
cc: "11.0" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/uniform_query.cpp | 53 ++++++++++++++++++++++++++++-------------
1 file changed, 37 insertions(+), 16 deletions(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index d487297..083087d 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -318,19 +318,12 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
return;
}
- if ((uni->type->base_type == GLSL_TYPE_DOUBLE &&
- returnType != GLSL_TYPE_DOUBLE) ||
- (uni->type->base_type != GLSL_TYPE_DOUBLE &&
- returnType == GLSL_TYPE_DOUBLE)) {
- _mesa_error( ctx, GL_INVALID_OPERATION,
- "glGetnUniform*vARB(incompatible uniform types)");
- return;
- }
{
unsigned elements = (uni->type->is_sampler())
? 1 : uni->type->components();
const int dmul = uni->type->base_type == GLSL_TYPE_DOUBLE ? 2 : 1;
+ const int rmul = returnType == GLSL_TYPE_DOUBLE ? 2 : 1;
/* Calculate the source base address *BEFORE* modifying elements to
* account for the size of the user's buffer.
@@ -342,7 +335,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
returnType == GLSL_TYPE_UINT || returnType == GLSL_TYPE_DOUBLE);
/* doubles have a different size than the other 3 types */
- unsigned bytes = sizeof(src[0]) * elements * dmul;
+ unsigned bytes = sizeof(src[0]) * elements * rmul;
if (bufSize < 0 || bytes > (unsigned) bufSize) {
_mesa_error( ctx, GL_INVALID_OPERATION,
"glGetnUniform*vARB(out of bounds: bufSize is %d,"
@@ -366,32 +359,57 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
} else {
union gl_constant_value *const dst =
(union gl_constant_value *) paramsOut;
-
/* This code could be optimized by putting the loop inside the switch
* statements. However, this is not expected to be
* performance-critical code.
*/
for (unsigned i = 0; i < elements; i++) {
+ int sidx = i * dmul;
+ int didx = i * rmul;
+
switch (returnType) {
case GLSL_TYPE_FLOAT:
switch (uni->type->base_type) {
case GLSL_TYPE_UINT:
- dst[i].f = (float) src[i].u;
+ dst[didx].f = (float) src[sidx].u;
break;
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
- dst[i].f = (float) src[i].i;
+ dst[didx].f = (float) src[sidx].i;
break;
case GLSL_TYPE_BOOL:
- dst[i].f = src[i].i ? 1.0f : 0.0f;
+ dst[didx].f = src[sidx].i ? 1.0f : 0.0f;
+ break;
+ case GLSL_TYPE_DOUBLE:
+ dst[didx].f = *(double *)&src[sidx].f;
+ break;
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+ break;
+ case GLSL_TYPE_DOUBLE:
+ switch (uni->type->base_type) {
+ case GLSL_TYPE_UINT:
+ *(double *)&dst[didx].f = (double) src[sidx].u;
+ break;
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ *(double *)&dst[didx].f = (double) src[sidx].i;
+ break;
+ case GLSL_TYPE_BOOL:
+ *(double *)&dst[didx].f = src[sidx].i ? 1.0f : 0.0f;
+ break;
+ case GLSL_TYPE_FLOAT:
+ *(double *)&dst[didx].f = (double) src[sidx].f;
break;
default:
assert(!"Should not get here.");
break;
}
break;
-
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT:
switch (uni->type->base_type) {
@@ -413,10 +431,13 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
* a floating-point value is rounded to the
* nearest integer..."
*/
- dst[i].i = IROUND(src[i].f);
+ dst[didx].i = IROUND(src[sidx].f);
break;
case GLSL_TYPE_BOOL:
- dst[i].i = src[i].i ? 1 : 0;
+ dst[didx].i = src[sidx].i ? 1 : 0;
+ break;
+ case GLSL_TYPE_DOUBLE:
+ dst[didx].i = *(double *)&src[sidx].f;
break;
default:
assert(!"Should not get here.");
--
2.4.3
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