[Mesa-dev] [PATCH 2/6] glsl: move builtin types to glsl_types.cpp

Jason Ekstrand jason at jlekstrand.net
Sun Oct 11 21:50:23 PDT 2015


Can we tweak the commit message a bit:

glsl: move builtin vector types to glsl_types.cpp

builtin_types.CPP contains a lot more than just vec4_type and friends and
you're not moving all of them.

On Oct 10, 2015 11:48 AM, "Rob Clark" <robdclark at gmail.com> wrote:
>
> From: Rob Clark <robclark at freedesktop.org>
>
> First step at untangling NIR's dependency on glsl_types without bringing
> in the dependency on glsl_symbol_table.  The builtin types are now in
> glsl_types (which will end up in NIR), but adding them to the symbol-
> table stays in builtin_types.cpp (which will not be part of NIR).
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
>  src/glsl/builtin_types.cpp |  4 +---
>  src/glsl/glsl_types.cpp    | 14 ++++++++++++++
>  2 files changed, 15 insertions(+), 3 deletions(-)
>
> diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp
> index 0aedbb3..bbdcd19 100644
> --- a/src/glsl/builtin_types.cpp
> +++ b/src/glsl/builtin_types.cpp
> @@ -43,9 +43,7 @@
>   * convenience pointers (glsl_type::foo_type).
>   * @{
>   */
> -#define DECL_TYPE(NAME, ...)                                    \
> -   const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__,
#NAME); \
> -   const glsl_type *const glsl_type::NAME##_type =
&glsl_type::_##NAME##_type;
> +#define DECL_TYPE(NAME, ...)
>
>  #define STRUCT_TYPE(NAME)                                       \
>     const glsl_type glsl_type::_struct_##NAME##_type =           \
> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
> index b9cb97c..b0bb2ff 100644
> --- a/src/glsl/glsl_types.cpp
> +++ b/src/glsl/glsl_types.cpp
> @@ -1713,3 +1713,17 @@ glsl_type::coordinate_components() const
>
>     return size;
>  }
> +
> +/**
> + * Declarations of type flyweights (glsl_type::_foo_type) and
> + * convenience pointers (glsl_type::foo_type).
> + * @{
> + */
> +#define DECL_TYPE(NAME, ...)                                    \
> +   const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__,
#NAME); \
> +   const glsl_type *const glsl_type::NAME##_type =
&glsl_type::_##NAME##_type;
> +
> +#define STRUCT_TYPE(NAME)
> +
> +#include "builtin_type_macros.h"
> +/** @} */
> --
> 2.4.3
>
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