[Mesa-dev] [PATCH] llvmpipe: fix fp64 inputs to geom shader.
Roland Scheidegger
sroland at vmware.com
Mon Oct 12 06:14:00 PDT 2015
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Am 12.10.2015 um 07:55 schrieb Dave Airlie:
> From: Dave Airlie <airlied at redhat.com>
>
> This fixes the fetching of fp64 inputs to the geometry shader,
>
> this fixes the recently posted piglit's
> arb_gpu_shader_fp64/execution/gs-fs-vs-double-array.shader_test
> arb_vertex_attrib_64bit/execution/gs-fs-vs-attrib-double-array.shader_test
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c | 16 ++++++++++++----
> 1 file changed, 12 insertions(+), 4 deletions(-)
>
> diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
> index fae604e..e1184e8 100644
> --- a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
> +++ b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
> @@ -1548,13 +1548,21 @@ emit_fetch_gs_input(
> swizzle_index);
>
> assert(res);
> -
> - if (stype == TGSI_TYPE_UNSIGNED) {
> + if (stype == TGSI_TYPE_DOUBLE) {
> + LLVMValueRef swizzle_index = lp_build_const_int32(gallivm, swizzle + 1);
> + LLVMValueRef res2;
> + res2 = bld->gs_iface->fetch_input(bld->gs_iface, bld_base,
> + reg->Dimension.Indirect,
> + vertex_index,
> + reg->Register.Indirect,
> + attrib_index,
> + swizzle_index);
> + assert(res2);
> + res = emit_fetch_double(bld_base, stype, res, res2);
> + } else if (stype == TGSI_TYPE_UNSIGNED) {
> res = LLVMBuildBitCast(builder, res, bld_base->uint_bld.vec_type, "");
> } else if (stype == TGSI_TYPE_SIGNED) {
> res = LLVMBuildBitCast(builder, res, bld_base->int_bld.vec_type, "");
> - } else if (stype == TGSI_TYPE_DOUBLE) {
> - res = LLVMBuildBitCast(builder, res, bld_base->dbl_bld.vec_type, "");
> }
>
> return res;
>
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