[Mesa-dev] [PATCH v2 01/11] i965: Introduce new SHADER_OPCODE_URB_WRITE_SIMD8_MASKED/PER_SLOT opcodes.

Kenneth Graunke kenneth at whitecape.org
Mon Oct 12 14:49:03 PDT 2015


In the vec4 backend, we have a vec4_instruction::urb_write_flags field.
There are many kinds of flags for SIMD4x2 messages.

However, there are really only two (per-slot offset, use channel masks)
for SIMD8 messages.  Rather than adding a boolean flag for per-slot
offsets (polluting all instructions), I decided to just make three new
opcodes.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_defines.h        |  3 +++
 src/mesa/drivers/dri/i965/brw_fs.cpp           |  9 +++++++++
 src/mesa/drivers/dri/i965/brw_fs_generator.cpp | 11 +++++++++++
 src/mesa/drivers/dri/i965/brw_inst.h           |  1 +
 src/mesa/drivers/dri/i965/brw_shader.cpp       |  9 +++++++++
 5 files changed, 33 insertions(+)

Here's the rest of the series that didn't get reviewed last time,
rebased on Jason's compiler reworks.

diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 393f17a..4d49399 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -1032,6 +1032,9 @@ enum opcode {
    SHADER_OPCODE_GEN7_SCRATCH_READ,
 
    SHADER_OPCODE_URB_WRITE_SIMD8,
+   SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT,
+   SHADER_OPCODE_URB_WRITE_SIMD8_MASKED,
+   SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT,
 
    /**
     * Return the index of an arbitrary live channel (i.e. one of the channels
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index d000f16..6e48212 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -281,6 +281,9 @@ fs_inst::is_send_from_grf() const
    case SHADER_OPCODE_TYPED_SURFACE_READ:
    case SHADER_OPCODE_TYPED_SURFACE_WRITE:
    case SHADER_OPCODE_URB_WRITE_SIMD8:
+   case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
+   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
+   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
       return true;
    case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
       return src[1].file == GRF;
@@ -769,6 +772,9 @@ fs_inst::regs_read(int arg) const
    switch (opcode) {
    case FS_OPCODE_FB_WRITE:
    case SHADER_OPCODE_URB_WRITE_SIMD8:
+   case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
+   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
+   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
    case SHADER_OPCODE_UNTYPED_ATOMIC:
    case SHADER_OPCODE_UNTYPED_SURFACE_READ:
    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
@@ -898,6 +904,9 @@ fs_visitor::implied_mrf_writes(fs_inst *inst)
    case SHADER_OPCODE_TYPED_SURFACE_READ:
    case SHADER_OPCODE_TYPED_SURFACE_WRITE:
    case SHADER_OPCODE_URB_WRITE_SIMD8:
+   case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
+   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
+   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
    case FS_OPCODE_INTERPOLATE_AT_CENTROID:
    case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
    case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
index 17e19cf..5cf5628 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
@@ -369,6 +369,14 @@ fs_generator::generate_urb_write(fs_inst *inst, struct brw_reg payload)
    brw_inst_set_sfid(p->devinfo, insn, BRW_SFID_URB);
    brw_inst_set_urb_opcode(p->devinfo, insn, GEN8_URB_OPCODE_SIMD8_WRITE);
 
+   if (inst->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT ||
+       inst->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT)
+      brw_inst_set_urb_per_slot_offset(p->devinfo, insn, true);
+
+   if (inst->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED ||
+       inst->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT)
+      brw_inst_set_urb_channel_mask_present(p->devinfo, insn, true);
+
    brw_inst_set_mlen(p->devinfo, insn, inst->mlen);
    brw_inst_set_rlen(p->devinfo, insn, 0);
    brw_inst_set_eot(p->devinfo, insn, inst->eot);
@@ -2003,6 +2011,9 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
 	 break;
 
       case SHADER_OPCODE_URB_WRITE_SIMD8:
+      case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
+      case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
+      case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
 	 generate_urb_write(inst, src[0]);
 	 break;
 
diff --git a/src/mesa/drivers/dri/i965/brw_inst.h b/src/mesa/drivers/dri/i965/brw_inst.h
index ab37b70..02b38a5 100644
--- a/src/mesa/drivers/dri/i965/brw_inst.h
+++ b/src/mesa/drivers/dri/i965/brw_inst.h
@@ -392,6 +392,7 @@ FF(urb_per_slot_offset,
    /* 4-6: */ -1, -1, -1, -1, -1, -1, -1, -1,
    /* 7:   */ MD(16), MD(16),
    /* 8:   */ MD(17), MD(17))
+FC(urb_channel_mask_present, MD(15), MD(15), devinfo->gen >= 8)
 FC(urb_complete, MD(15), MD(15), devinfo->gen < 8)
 FC(urb_used, MD(14), MD(14), devinfo->gen < 7)
 FC(urb_allocate, MD(13), MD(13), devinfo->gen < 7)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 0f743fb..fcc81f5 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -408,6 +408,12 @@ brw_instruction_name(enum opcode op)
       return "gen7_scratch_read";
    case SHADER_OPCODE_URB_WRITE_SIMD8:
       return "gen8_urb_write_simd8";
+   case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
+      return "gen8_urb_write_simd8_per_slot";
+   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
+      return "gen8_urb_write_simd8_masked";
+   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
+      return "gen8_urb_write_simd8_masked_per_slot";
 
    case SHADER_OPCODE_FIND_LIVE_CHANNEL:
       return "find_live_channel";
@@ -961,6 +967,9 @@ backend_instruction::has_side_effects() const
    case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
    case SHADER_OPCODE_MEMORY_FENCE:
    case SHADER_OPCODE_URB_WRITE_SIMD8:
+   case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
+   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
+   case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
    case FS_OPCODE_FB_WRITE:
    case SHADER_OPCODE_BARRIER:
       return true;
-- 
2.6.1



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