[Mesa-dev] [PATCH shader-db 2/3] docs: Improve dependencies documentation

Matt Turner mattst88 at gmail.com
Mon Oct 12 14:51:27 PDT 2015


On Sat, Oct 10, 2015 at 10:30 PM, Rhys Kidd <rhyskidd at gmail.com> wrote:
> Signed-off-by: Rhys Kidd <rhyskidd at gmail.com>
> ---
>  README | 13 ++++++++++++-
>  1 file changed, 12 insertions(+), 1 deletion(-)
>
> diff --git a/README b/README
> index e301d0e..6ed3244 100644
> --- a/README
> +++ b/README
> @@ -47,7 +47,18 @@ ST_DEBUG=precompile R600_DEBUG=ps,vs,gs,precompile ./run shaders -1 2> new-run
>
>  === Dependencies ===
>  run requires some GNU C extensions, render nodes (/dev/dri/renderD128),
> -libepoxy, OpenMP, and Mesa configured with --with-egl-platforms=x11,drm
> +libepoxy, libgbm, OpenMP, and Mesa configured with --with-egl-platforms=x11,drm
> +
> +Install necessary dependencies on Ubuntu:
> +```
> +# Developers will probably have a local build of Mesa
> +sudo apt-get install build-essentials libepoxy-dev libgbm-dev
> +```
> +
> +Build with:
> +```
> +make
> +```

I don't know if it's valuable to suggest per-distro dependency names
generally (and more specifically for a distro that shader-db
apparently hasn't compiled on in a year... :), but I definitely don't
think it's valuable to tell people how to build -- that there's a
Makefile seems like it's enough.


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